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=== The Lost Parthenon === The Ancients have a unified view of the Tribe. When meeting a Leviathan an Ancient immediately slots it into their mythology as they would do to another Ancient. Without fail a Leviathan is perceived as a relic from an age older than the Ancients themselves, though how much this matches the Tribe's ideas of it's own history can vary considerably. Relations between the Tribe and the Ancients are openly antagonistic at best and open conflict at worst. The Ancient will boast of defeating the Tribe long ago to claim their heavenly throne and have every confidence he can do so again. For their own part Leviathans don't always recognise what the deal is. If the Leviathan's Sheol is high enough that the Ancient is vulnerable to the Wake (no easy feat!) then unless the Leviathan has somehow learned of the Lost Parthenon they will not register anything unusual about the Changeling, other than that it is probably attacking him. Should the Ancient be immune to the Wake than the Leviathan's divine nature instinctively recognises it as a rival deity and a threat to be extinguished. She is not compelled to act in any specific way, Tranquil Leviathans are often experienced in ignoring their frequently misleading instincts, but it's mere presence may trigger an Outburst. Lacking their divine nature Typhons have absolutely no special relationship with the Lost Pathonon. The Ancients gain the following bonuses when interacting with the Tribe: * +2 to all rolls against the Tribe, as they do against the True Fae. * All Ancients gain the Divine Prerogative merit but they can only use it when acting against a Leviathan. The skill involved must somehow be tied to their nature: A knowledge god may use Academics while a Trickster would use Subterfuge. * Leviathans have a hard time poaching an Ancients followers for their own Cult. Mortals Ensorcelled by the Ancient cannot be made Beloved, if the Ancient is immune to a Leviathan's wake then so are her Ensorcelled. Even unEnsorcelled followers are exceptionally hard for a Leviathan to recruit. When trying to make one beloved deduct their Status in the Ancient;s cult from the Leviathan's successes. (If the Cult isn't organised enough for Status, a merit like Allies, Friend or Mentor applied to the Ancient or it's cult can be used) *Sky Gods, Storm Fathers, whatever you call them they gain an additional benefit: 8again on all Intimidation rolls against a Leviathan, this bypasses '''any''' supernatural ability a Leviathan has that may reduce xagain for the Ancient. This is in addition to the considerable advantages their powers over electricity may provide. Leviathan's gain no special benefits against the Parthenon. After all, they lost the war for heaven. ==== Sidebar: Cults for Ancients? ==== Can a Member of the Lost Pantheon take the Cult Merit? Sure why not, it's your game. However some tweaking may be required for both Zeal and Fervour. Zeal is somewhat superfluous to an Ancient, their Cult's primary use as a source for Glamour is already covered by the Harvest Merit and the Anceint's followers don't make the move from devout to blood drenched fanatics, or at least they are no more likely than for normal religions. Instead use “Organisation”. As an Ancient becomes more beholden to their divine persona bank accounts in the church's name, clerical staff, a public relations team and more all become a useful screen to prevent a horrible misunderstanding between the Ancient and the modern world. Instead of Fervour use Influence. Ancients get tasks just like Leviathans but as their cults don't (well don't usually, those that do may use the Fervour rules) combine organised religion with organised crime these tasks tend to be on the good side of the law. This might seem far less powerful than Fervour but Influence is not just a measure of effective members but also how well liked the group is by the community. A Leviathan's Cult with the Recognition Merit may be entitled to visit a hospital and comfort the sick, but when an Ancient with Influence does so people are actually glad to see them. In addition to providing tasks Influence can provide a bonus to applicable social rolls.
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