Editing
Lineage:Mage Society
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Social Relations: Affiliation, Reputation, Claim to Hospitality and Reaction Modifiers= The different Houses and Orders have a complicated political relationship and individual reaction modifiers are best judged by the GM on a case by case basis desping on the specific situation. For this reason, no mechanical reputation modifier is listed in the descriptions of the Houses and Orders. Here are some general guidelines. Every known rebel has a claim to hospitality from every other rebel. Every mage who serves a House has a claim to hospitality with the House. Since there is a reciprical duty to offer hospitality, this is worth no points. Rebels can usually be expected to react to other known rebels at at least +1, or +2 if the subject of their reaction is from a known rebel Order, or +3 if the subject is from the same Order. Rebels can usually be expected to react to mages trained by a House at at least -1, -2 if they are not known to be rebels. Rebels are likely to react to a βhoundβ, a mage from a rebel Order who serves a House, at -3. A mage from a House who has not turned rebel is liable to react to any mage who serves their House at at least +1, +2 if the subject is a hound (they have no competing loyalties), +3 if the subject was trained by the same House. They have no general reaction penalties against rebels or mages serving other Houses, since such mages represent both opportunities and dangers. This just scratches the surface of mage relations, however. Every group of mages are known for certain skills and abilities and the more in demand these abilities are, the better the mage will be received. Moreover, every group of mages has a history of alliances, feuds and vendettas that will color their interactions to a degree that depends on the personalities of the specific mages involved. The GM will be best off deciding on appropriate modifiers on a case-by-case basis.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information