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M&M 2E GeneForce
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=====Skill Feats===== *Acrobatic Bluff ::-Feint and Trick using Acrobatics instead of Bluff *Animal Empathy ::-Use Handle Animals to affect the attitudes of animals *Artificer ::-Use Knowledge (Arcane Lore) and Craft to create magical devices *Attractive (+) ::- +4 bonus on Bluff and Diplomacy checks with people affected by your looks *Connected ::-Make a Diplomacy check to call in favors *Contacts ::-Make a gather Information check faster *Distract (+) ::-Make a Bluff or Intimidate check to daze an opponent for one round *Fascinate (+) ::-Hold a subject's attention with an interaction skill *Hide in plain sight ::-You don't need cover or concealment to hide *Improvised Tools ::-No penalty for not having the appropriate tools for a skill *Inventor ::-Use Knowledge and Craft to create devices *Jack-of-all-Trades ::-Use any skill untrained *Online Researcher ::-Use Computer instead of Gather information to..well, gather information. Also counts as having the Contacts feat. *Ritualist ::-You can create and cast arcane rituals *Skill Mastery (+) ::-Choose four skills you can take 10 with even under pressure *Startle ::-Feint using Intimidate rather than Bluff *Taunt ::-Demoralize using Bluff rather than Intimidate *Track ::-Use Survival to follow tracks *Well-Informed ::-Make an immediate Gather Information check when meeting someone
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