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==MEGA-ATTRIBUTE== Class: Alpha Cost: -- Dice Pool: N/A Action: N/A Range: Self Area: N/A Duration: Permanent Effect: There are nine Mega-Attributes, one for each standard Attribute. The player selects which attribute the power applies to with each purchase, and can certainly have more than one Mega-Attribute. Each dot in a Mega-Attribute increases its base Attribute by 1 dots for the purposes of rolling dice or using the attribute as a form of resistance. It also increases the cap on that specific attribute by 1. Mega-Attributes may be rolled as part of extended actions as usual, but do not add to the number of rolls the character can make in an extended action. Mega-Attributes cannot be used to add dice in direct attacks on beings with the Superhuman Template (using the dice that would normally be applied to the roll to instead remove penalties is still acceptable). Players are encouraged to use their Mega-Attribute to generate indirect damage in combat or other cinematic effects. (So, for Mega-Strength, rather than punching a person's head into jelly, try throwing the car that they are in, or bringing down the building on their head. For Mega-Dex, called shots are your friend.) As to why Mega-Attributes cannot cause direct damage, please see the discussion page. Mega-Attributes do not stack with Mega-Skills. Mega-Attributes do not apply to secondary traits. Often the system refers to 'effective [attribute]'. This means the character's normal attribute + mega attribute. Extras: None.
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