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== '''''Daily'''''== '''Lv1'' '''Freezing Cloud''' Wizard Attack 1 A pellet shoots from your hand and explodes into a cloud of icy mist at the point of impact.<br> '''Daily''' Arcane, Cold, Implement<br> '''Standard Action''' Area burst 2 within 10 squares<br> '''Target:''' Each creature in burst<br> '''Attack:''' Intelligence vs. Fortitude<br> '''Hit:''' 1d8 + Intelligence modifier cold damage.<br> '''Miss:''' Half damage.<br> '''Effect:''' The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action. '''Horrid Whispers''' Wizard Attack 1 Your enemies are seemingly beset by dreadful noises. Desperate to find the source, they are oblivious to the true threat posed by you and your allies.<br> '''Daily''' Arcane, Illusion, Implement, Psychic<br> '''Standard Action''' Area Burst 1 within 10 Squares<br> '''Target:''' Each enemy in burst<br> '''Attack:''' Intelligence vs. Will<br> '''Hit:''' 1d6 + Intelligence modifier psychic damage, and the target is slowed, and takes -2 penalty to attack rolls (save ends both)<br> '''Aftereffect''' You knock the target prone<br> '''Miss: ''' the target is slowed and takes -2 penalty to attack rolls until the end of your next turn. ---- '''Lv 5''' '''Fireball''' Wizard Attack 5 A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact.<br> '''Daily''' Arcane, Fire, Implement<br> '''Standard Action''' Area burst 3 within 20 squares<br> '''Target:''' Each creature in burst<br> '''Attack:''' Intelligence vs. Reflex<br> '''Hit:''' 3d6 + Intelligence modifier fire damage.<br> '''Miss:''' Half damage.<br> '''Glitterdust''' Wizard Attack 5<br> '''Daily''' Arcane, Implement, Radiant<br> '''Standard Action''' Area Burst 1 within 20 squares<br> '''Target:''' Each creature within burst<br> '''Attack:'''Intelligence vs. Reflex<br> '''Hit:''' 1d10 + Intelligence modifier radiant damage, and the target is blinded until the end of your next turn.<br> '''Effect:''' Target gains no benefit from concealment or invisibility, nor can it become hidden (save ends) ---- ==='''''Utility Powers'''''=== '''Lv2''' '''Shield''' Wizard Utility 2 You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks.<br> '''Encounter''' Arcane, Force<br> '''Immediate Interrupt''' Personal<br> '''Trigger:''' You are hit by an attack<br> '''Effect:''' You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.<br> '''Guardian Blades''' Wizard Utility 2 Three spectral blades appear around you, floating in a ring that wards away your foes.<br> '''Daily''' Arcane, Force<br> '''Minor Action''' Personal<br> '''Effect:'''Until the end of the encounter, or until you become unconscious, each enemy adjacent to you that makes an attack roll takes force damage equal to your intelligence modifier. No enemy can take this damage more than once per turn. ---- '''lv6''' '''Invisibility''' Wizard Utility 6 A creature you choose vanishes from sight.<br> '''Daily''' Arcane, Illusion<br> '''Standard Action''' Ranged 5<br> '''Target:''' You or one creature<br> '''Effect:''' The target is invisible until the end of your next turn. If the target attacks, the target becomes visible.<br> '''Sustain Standard:''' If the target is within range, you can sustain the effect.<br> '''Fire Shield''' Wizard Utility 6 You are swathed in rippling flames that turn away both fire and chill, but scorch anyone who strikes you.<br> '''Daily''' Arcane, Fire<br> '''Minor Action''' Personal<br> '''Effect''' You gain Resist 10 cold and resist 10 fire until the end of the encounter. Whenever a creature makes a melee roll attack against you, it takes 2d6 + Intelligence modifier fire damage. No creature can take this damage more than once per turn. ----
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