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Mass: the Effecting/Hard-Won Experience
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===Guardian Training=== Guardian training demands the very best of a character physically, pushing them to their limits and beyond to help them and others stay alive. '''Bastion''': The character knows how to angle armour plating, shift their profile and minimise the damage from incoming fire. If wearing armour, the character benefits from a +1 to their Armour against any ranged attackers in front of them, as long as they haven't moved this turn.<br> '''Berserker''': When taking at least one point of Lethal damage, the character may choose to enter a rage, gaining a temporary +2 bonus to Stamina and Resolve and becoming immune to penalties inflicted by suppressive fire. This does result in them gaining two health levels during the rage but, while the health levels are lost once the rage subsides, any damage taken is kept. Many Krogan enter a berserker rage in battle when wounded.<br> '''Bodyguard''': The Character has the reflexes and training of a bodyguard, able to protect others with their own body. They can choose to serve as cover for allies when they are between the ally and attacker or are adjacent to that ally, inflicting a -1 cover penalty on attacks that increases to -2 if the bodyguard is carrying a ballistic shield.. This increases to -2 if the ally is willing to allow the bodyguard to drop them prone and shield the ally with their whole body, increasing again to -3 if the bodyguard is in heavy armour or is carrying a ballistic shield or omni-shield.<br> '''Fitness''': The character is in excellent physical condition and has two permanent additional health points.<br> '''Resilient''': Fists, batons, concussion grenades... Not much phases this character. They benefit from an additional point of Armour against all Bashing attacks and attacks with the Concussive trait, even when not actually wearing armour, and gain a +1 bonus to dice pools to resist stuns and knock-downs.<br> '''Second Skin''': The character has the training and experience to treat armour like a second skin, entirely comfortable with its power servos and weight distribution. The character benefits from a +1 to their Defence and Speed while wearing armour, and also a +1 to Initiative while wearing heavy armour.<br> '''Survivor''': The character is too tough or just too damn stubborn to stay down, regardless of his injuries. He never falls unconscious as a result of having all his health boxes filled with damage, and doesn't need to succeed on a Stamina roll to do so.<br> '''Vigilant''': The character is ever-vigilant for danger. If the character is or becomes aware of an attacker targeting an unaware ally, and the character is within communications range of that ally, the ally becomes aware of the impending attack immediately. The character's Initiative is also increased by 1. <br>
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