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====Projection==== The character learns to project his mind and soul outside of his body. When doing this, the character forms an ephemeral body that is completely solid and able to physically interact with the realm it is in as well as with objects and spirits that inhabit this inhuman world. Unfortunately, the inhabitants of this same realm can also physically affect the character’s ephemeral body. Damage done to this ephemeral body has no effect upon the character’s physical body and heals at the same rate as normal damage. The Purified can spend one point of Essence to heal one point of any sort of damage to his ephemeral body. However, destruction of this ephemeral body either kills the Purified or causes them to have to spend weeks or months reforming. While the Purified is away from her body, it remains alive but in a deep coma. If left for more than one full day, the coma deepens and can only be distinguished from death by a medical examination. When using this Siddhi, the character has no way of knowing the current state of health or any other information about her body. Should the character’s body be completely destroyed while she is away from it, she will not be able to re-enter it and must first spend the Essence needed to repair and reanimate her body. To return to her body, Purified who are using any projection power need only find a locus or their body. The location of this locus does not matter. Once the character’s mind is in the locus, all she need do is to make a successful roll, and her mind instantly returns to her body. However, unlike mages, thaumaturges and other fully human individuals who find some way to project their minds into another realm, Purified lack any sort of silver cord or other connection between their mind and their bodies. When they use this power, Purified become mobile spirits who must make an effort to return to their body. Purified who use any projection power can be trapped in the realm they are visiting. If they are denied access to a locus or their body, the Purified cannot return to his body. Some Purified have been captured and trapped in an ephemeral realm for decades or centuries. When projecting into any realm, Purified automatically bring along ephemeral versions of their clothes and the contents of their pockets with them. Characters who wish to take along ephemeral versions of large backpacks, large-caliber rifles or other large objects can spend one additional mote of Essence to do so. The largest object a character can take along in this fashion is Size 5. If desired, the character can take along mortals or other beings native to the mortal world into the Spirit Realm or the Underworld by spending one additional mote of Essence per individual. All of these individuals also enter the desired realm as ephemeral beings projected outside of their physical bodies. These “passengers” must all be in physical contact with the Purified when they project from their bodies. When the Purified returns to the mortal world through a locus, the ephemeral bodies of all of those that traveled with him must also enter the locus with him. Any who are not must find their own way back to the mortal world. Purified can also bring people and objects back from the Spirit Realm or the Underworld. Bringing back any object up to Size 3 that the character acquired in the Spirit Realm or the Underworld requires the expenditure of one mote of Essence. The Purified returns to his body to find this object in his hand. Purified cannot bring back larger objects, but they can return magically powerful objects, including both items enchanted with powerful magic, such as fetishes (see Werewolf: The Forsaken, pp. 204-209), imbued items (see Mage: The Awakening, pp. 84-85), or relics (see World of Darkness: Reliquary), provided the object is Size 3 or less. Returning a mortal whose mind has become lost in some ephemeral realm only requires that the mortal’s ephemeral body enter the locus with the Purified when the Purified returns to the mortal world and for the Purified to spend one mote of Essence. If both occur, the mortal wakes up in her own body, regardless of where her body is located. Purified can also return mortals who have physically wandered into the Spirit Realm or some other ephemeral realm through a verge. To do this, the Purified must enter a locus with the mortal, spend one point of Essence and one point of Willpower and make a roll. If all this is done successfully, the Purified wakes up in his body and the mortal finds himself standing in the mortal world in front of the locus. '''Spirit Projection''' (•) The character can project his mind into the Spirit Realm. All Purified know this power, having automatically learned it when they died and became the being they are now. Purified who did not learn this ability never made their way back to their body. Here, she can interact with both ghosts and spirits who are also in the Spirit Realm and can spy on the mortal world, unseen by anyone except supernatural beings and the few mortals who can perceive beings in the Spirit Realm. Because of the nature of their perceptions, all Purified can clearly see and hear everything occurring in the portion of the mortal world corresponding to their location in the Spirit Realm, allowing Purified who know this ability to be excellent spies. ''Cost:'' None ''Dice Pool:'' Resolve + Investigation + Chi ''Action:'' Instant To enter the Spirit Realm, the character need only lie down and make a single roll. To return to her body, the character can either find a locus and make another roll or simply fly travel back to her body and reenter it. If the character’s body is alive, she immediately returns to her body. If the character’s body is dead, she appears at its location, hovering over her body.
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