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==== Kyuad's Travel To-Do List ==== Each day: 8 hours of travel, 10 hours for other duties '''Day 1''' * 8 hours: learn ''command undead'' * 2 hours: study '''Echo's Splinter''' (learn if it has spells, and what they are, for spell levels 3 and 4) ** '''Level 3 Spells:''' ** '''Level 4 Spells:''' '''Day 2''' * 8 hours: learn ''command undead'' * 1 hour: study '''Echo's Splinter''' (learn if it has spells, and what they are, for spell level 5) ** '''Level 5 Spells:''' * 1 hour: study Aradril's scroll '''Day 3''' * 8 hours: learn ''command undead'' * 1 hour: craft a minor charm: ''weapon tassle (+2 attack, 1 round)'' '''Finished''' * 1 hour: craft a minor charm: ''quill sleeve (+2 Forgery, 1 check)'' '''Finished''' '''Day 4''' * 8 hours: learn ''command undead'' (Spellcraft check 14+18=32 vs. DC 17) XP cost: 100 * 2 hours: craft a lesser charm: ''flesh replacement (1 hp of negative energy)'' '''Finished''' '''Day 5''' * 8 hours: learn ''cause moderate wounds'' * 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)'' '''Day 6''' * 8 hours: learn ''cause moderate wounds'' * 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)'' '''Day 7''' * 8 hours: learn ''cause moderate wounds'' * 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)'' '''Day 8''' * 8 hours: learn ''cause moderate wounds'' (Spellcraft check 2+18=20 vs. DC 17) XP cost: 100 * 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)'' '''Day 9''' * 8 hours: learn ''scare'' * 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)'' '''Finished''' '''Day 10''' * 8 hours: learn ''scare'' * 2 hours: quickly craft 3 lesser charms: ''disruption knot (ranged touch attack, range 25 ft., 1d6 damage vs. undead)'' '''Finished''' '''Day 11''' * 8 hours: learn ''scare'' * ~25 minutes: Identifying goods found in Vrolk's Tower: ** 5 full-round actions: decipher the scrolls (this determines the spell written on the scroll) found in the librarian's room (5 scrolls, DC 20 + spell level for each) '''Rolls:''' 34, 27, 25, 30, 34 *** '''Scroll 1:''' t"the Papers of Flesh" (Horrid Wilting) *** '''Scroll 2:''' "the Howling Parchment of Insanity" (Hold Person, Mass) *** '''Scroll 3:''' "the Scroll of the Glamour of Necrotic Force" (Undeath to Death) *** '''Scroll 4:''' "the Glorious Treatise of the Crazed Demons' Ceremony of Ruthlessness" (Summon Monster VIII (demons and devils, outsiders only) *** '''Scroll 5:''' "Scroll Rites of Natural Selection" (Revive Undead (LM70) ** 14 minutes: attempt to identify the 14 potions (DC 25 for each) '''Rolls:''' 37, 31, 28, ''23'', 31, 25, 28, 37, 33, 30, nat 20 (38), ''22'', ''22'', 27 *** '''Potion 1''' "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt." (Protection from Arrows, 15/magic) *** '''Potion 2''' "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt." (Protection from Arrows, 10/magic) *** '''Potion 3''' "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt." (Protection from Arrows, 10/magic) *** '''Potion 4''' failed to identify (likely: Protection from Arrows, 10/magic) *** '''Potion 5''' "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt." (Protection from Arrows, 10/magic) *** '''Potion 6''' "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt." (Protection from Arrows, 10/magic) *** '''Potion 7''' Flame Arrow Oil *** '''Potion 8''' Flame Arrow Oil *** '''Potion 9''' Flame Arrow Oil *** '''Potion 10''' Flame Arrow Oil *** '''Potion 11''' Flame Arrow Oil *** '''Potion 12''' failed to identify (likely: Flame Arrow Oil) *** '''Potion 13''' failed to identify (likely: Flame Arrow Oil) *** '''Potion 14''' Flame Arrow Oil ** 5 minutes: attempt to identify the 5 potions (DC 25 for each) '''Rolls:''' nat 20 (38), 25, 28, 26, 33 *** '''Potion 1''' "Draught of the Spell of Necrotic Blood" - The glowing, murky, oily tonic that is ivory in color. It smells like raw meat and grapes. (Consume Likeness Oil (BV89) *** '''Potion 2''' "the Mithral Brew" - The chunky draught that is silver in color. It smells like licorice. (Transmutes covered item to a solid Mithral item, 4oz. Paste) *** '''Potion 3''' "Elixir of Alter Doom" - The viscious tonic that is azure in color. It smells like peach, tastes like nuts and black pepper. (Serpents of Theggeron (BV103) *** '''Potion 4''' "Goblin Tonic - The glowing mixture that is blue with green flecks. It smells and tastes like excrement.Devil's Tongue (BV92) *** '''Potion 5''' "Seekers' Potion" - The moving, translucent tonic that is azure in color. It smells and tastes like mead. (Eye of the Beholder (BV94) ** 3 minutes: attempt to identify the 3 potions from the librarian's room (DC 25 for each) '''Rolls:''' 26, ''22'', 27 *** '''Potion 1''' Spawn Screen Oil (LM71) *** '''Potion 2''' failed to identify *** '''Potion 3''' Ghost Trap (LM65) * 1.5 hours: start working on making the cobra skin into a masterwork jacket '''Day 12''' * 8 hours: learn ''scare'' (Spellcraft check 17+18=35 vs. DC 17) XP cost: 100 * 2 hours: working on the cobraskin jacket
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