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Midnight RPG - Chapter 30.111
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===The Keepers of Shadow=== For a long time, the Keepers of Shadow were the true lords of darkness on all of Aryth. The remnants of a shattered celestial realm, they flocked to the remains of the only god to fall with them. Champions and symbols of all causes, fearful of the Elthedar, fearful of mankind, and fearful of the future, they clustered together like lost children. Unlike lost children, they were still powerful, but that power was slowly seeping away from them. They came to realize one horrifying truth: They were dying. No longer fed by the divine energies of their masters and creators, the angels and demons were withering away. Like starving cannibals, they first turned upon each other. However, this was before they discovered the latent powers of a dead god. Black Mirrors do not sap the magic of the world for the benefit of Izrador. The celestial overlords of the Keepers do not eat, breathe, or sleep, but they need sustenance to survive nevertheless. The divinity that once kept them alive – for they are all avatars of the gods – is gone. Instead, they have turned on the world, sucking on its magic, living as arcane parasites that feed in magic and life. Through the zordrafin coriths, the pure essence of the world is channeled through the corpse of Izrador, warped into divine energy that the avatars can feed on. Excess life-force is bled back through the mirrors as divine energy, allowing it to be accessed by the legates and other spellcasters serving Izrador. At first, black mirrors existed only among the orcs, the Keeper's warped Elthedar servitors. However, as the lands grew more barren, they came to realize that they had to expand in order to survive, seek new lands to prolong their lives while searching for a permanent solution. The wars known as the Rises of Izrador were attempts at this, but it was not until these wars were led by the creatures they destroyed that one was utterly successful. Now, as orc, even man, prospers in the divine, the Keepers fear they might have bitten over more than they can chew, as their Machiavellian schemes threaten to collapse on themselves. '''<font color="990066">Bill's Question:</font>''' When did Machiavelli live in Eredane? ;) : <font color=red>ANSWER: He was a mean elf. No, seriously - this is just a perfect word to describe a paragraph of info. Assume it's a descriptor, not a reference to a name.</font> :: <font color="990066">Hehehe. Of course you know I'm just ribbing you. :)</font> Adding to their hardships, the Keepers are far from united. Though Razors hunt their enemies, giving them a united face against the outside world, many inner splits exist. Once champions of radically different causes, most those who were once of light have long since turned to corruption and darkness. Even among the heart of evil though, there is dissent, as fallen angel battles demon, battles demon, battles devil over the power to pull the strings of the world. '''<font color="990066">Bill's Question:</font>''' What are Razors? : <font color=red>ANSWER: '' '''ROLL:''' Kyuad (Lorebook +18) ROLLED: 4+18 = 22 '' <br> ''With this roll - :: Wouldn't you like to know! Good catch! <br> Razors are Izrador’s personal shock troops, sent by the god himself to deal with special problems. They derive their name from the long obsidian shard talons that rip though their fingertips. Similar shards of obsidian are laced through their gray skin, emerging no more than one inch from the skin’s surface. <br> Unlike most of Izrador’s servants, the razors served the dark god long before his fall to Aryth. They were part of his infernal host when he challenged the gods. They fell with him amid the hurtling comet of the Sundering, and they realized that their bodies could exist indefinitely in this new world. Rather than die, they enacted a bold and vile plan. In their last days, the razors capture and interbreed with as many fey females as they could find. They then performed a horrid ritual that only one out of every four of them survived. When all was said and done, the razors had gained strange abilities enabling them to continue on in this lesser world. <br> Centuries of training, combat, and dedication have honed their fighting skills and tactics to an unholy edge. Unlike other Shadow minions, their fierce loyalty to the Shadow prevents them from diverting from their mission. Razors are efficient and calm, dealing with their foes as quickly as possible so they can continue to their next target. When that target is within their grasp, they gore, torture, and mutilate their targets, bathing themselves in blood and pain, before finally delivering the killing blow. <br> Even a single razor represents a deadly threat to even experienced parties of resistance fighters. Unfortunately for the resistance, razors usually travel in numbers. These minions have known each other for centuries; they know the way each member of the unit thinks and fights, allowing them to respond to and support one another as if they had a single mind. A pair of razors is usually a hunting or assassination team sent after a specific target, usually an important part of the resistance command structure. A squad of razors (usually 4 to 6 of the creatures) may also be assigned to deal with a particularly difficult skirmish situation. Entire units of razors are reserved for breaking specific areas or winning key battles. In all cases, the creatures move at great speed to reach their objective, then set to work with vigor. When breaking resistance in an area, they destroy everything and everyone they encounter. When sent to turn the tide of a battle, they ignore the orders of the local commanders, waiting for the moment when an application of elite force will do the most good.</font>
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