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Morturi: Elves
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=Sword Dancer= ''' ''"Care to dance?"''' '' <br>''- Kelissia, of the Sundance Sisterhood''<br><br> * '''Class:''' Light * '''Move:''' 6 * '''Attack:''' Paired Elvish Light Blades - Roll 2+ to deal 2 damage. * '''Life Points:''' 6 ===Sword Dancer Special Rules=== '''Dance of Blades''' - The Sword Dancer always rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. '''Fae Magic''' - Several of the tricks below have the ''Fae Magic'' tag. The Elf may only use ONE of these in any single turn. '''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form. ===Sword Dancer Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Elvish Mobility''' Once per turn, at any time during this Elf's turn, he may move one square for free. * '''Fae Mastery''' The elf can use TWO Fae Magic tricks per turn instead of one. However, he cannot use the same trick twice in the same turn. * '''Jig of Evasion''' ''Fae Magic.'' This battle round, the ''Sword Dancer'' cannot be hit more than once in melee. Any successful hit after the first automatically misses. * '''Pavaise of Execution''' ''Fae Magic.'' For this turn, the Sword Dancer's melee attack is replaced with "roll 6+ to deal 6 damage". * '''Satyr's Cavort''' ''Fae Magic.'' This turn, if the Sword Dancer makes a melee attack, then after the attack he swaps positions with his target. The target and the Sword Dancer are then turned to face each other. * '''Shadow Step''' ''Fae Magic.'' This battle round, the ''Sword Dancer'' can move through squares occupied by enemy and allied gladiators, so long as he ends his movement on an empty square. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> [[Category:Morturi|Elves]]
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