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Morturi: Rules of Conflict
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===Facing=== As noted before, at any time during his own turn, as many times as he likes, a Gladiator may turn to face a different adjacent square. This is pretty important, as a Gladiator can normally only attack to his front square. However, bearing in mind the above rule it is perfectly possible to turn to face an opponent, make a basic attack, then turn away to face another direction. Additionally, a Gladiator can use the following '''"turn to face"''' reaction when it is not his turn: * '''Turn-To-Face:''' If a Gladiator is attacked in melee, he may immediately change his orientation so he is facing his melee attacker. This happens before the attack itself is resolved, and before modifiers for facing are calculated. However, a Gladiator may not use ''Turn-To-Face'' if there is an enemy Gladiator currently in his own front square. ''Turn-to-Face'' is an optional ''reaction'', and the Gladiator is not obliged to take this reaction if he does not want to. Note that with the "turn-to-face" rule, it is very difficult to catch a Gladiator off guard - they'll almost always be able to spin round to defend themselves. The key tactic to making a flank or rear attack is to first "lock" that target gladiator by occupying his front facing, and then attack with a second Gladiator. Additionally, some special rules apply for non-frontal facings. * '''Flank Attacks''' - An attack against a gladiator's flank gains no special bonus, but is considered to be ''"non-frontal"'', which can have some effects elsewhere in the rules. For example, shields only give benefit against frontal attacks. * '''Rear Attacks''' - An attack against a gladiator's rear is considered to be ''"non-frontal"''. Also, rear attacks gain a +1 damage bonus. The damage bonus to flank or rear attacks can make all the difference, especially for Light Gladiators who tend to hit weakly, but rely on manoeuvring into position to make their damage count! <br><br>
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