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Murkvey Rock (Cairn OSR PbP)
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==Adipose Mab== ::A wiry, weatherworn woman in her late 30’s with greasy brown hair and black grit in the lines of her face, <b>Mab</b> looks little like a scholar. ::She prefers to think of herself as an explorer and tomb robber— though she’s never worn the guild’s stone skull mask. A canny researcher and decent leader, <b>Mab</b> uses her knowledge of the Crystal Tombs to take a slice of others’ labor. ::Her terms are harsh, but she doesn’t cheat her employees, and is willing to work amicably with others because of her conviction that she’ll always be able to find another site to plunder, or angle to exploit. <b>Mab</b> wants to be rich, and she is by Crystal Frontier standards, but still far too poor for a retirement in cosmopolitan Geth. ::<b>Mab</b> is regularly accompanied by her personal gemcutter <b>Flash</b>, their bodyguards <b>Kotto</b> and <b>Carrow</b> (muscular soldier types), and half a dozen thugs. ===The Greenhorn Deal=== ::Mab takes two or three expeditions of greenhorns a year out into the wastes - funding the expedition and providing gear to the would-be tomb robbers. ::Mab expects the party to abide by their agreement and turn over the treasure they discover to her. When they first return to the surface, she’ll ask what they found before throwing down the rope. When she does lower the rope, she’ll instruct the party to send their packs up first. While the party makes the ascent she will search the packs, and collect any treasures within. ::*Party scouts and explores Murkvey’sRock and reports back to Mab. They can enter or exit whenever they want, but will turn all treasure they find over to Mab and give her a map and description of the tomb. ::*When the Party has scouted enough of the Rock for Mab to take over exploring Mab will consider the deal satisfied and can leave with their equipment. ::*If Party has delivered at least 2,000 GP worth of treasure Mab will give them a bonus of 500 GP and a map with locations of other potential treasure sites. ::*If the Party wants to continue exploring after scouting, Mab will reward them with 25% of the value they turn over, and let them keep any non-treasure items they find (magic items) except Occuliths, which she will keep. :::<I><b>GM Note:</b> there's a <b>TON</b> of treasure in this tomb, depending on the thoroughness and cleverness of the explorers - so while the terms of the deal are harsh, there's still a lot of treasure to be had and kept. Also, just because your characters <b>agreed</b> to this deal heading out to the tomb, doesn't mean they have to <b>honor</b> that agreement.</I>
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