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==Boarding Actions== For the sake of convenience, it is assumed that all off-story boarding actions against the player are repulsed, eventually. (Itβs bad form for the GM to enslave a whole ship because of a few bad dice rolls) The only question then is, how much stuff is taken or destroyed in the boarding action. To determine the extent of the damage, roll a d6, make a security check, and refer to the table below. (Note: For boarding actions that are part of the plot, the GM may want to play it as a special scenario rather than rolling on the following table.) <table border="1"> <tr> <th>D6</th> <th>Security Ck</th> <th>Result</th> </tr> <tr> <td>1</td> <td>Pass:</td> <td>The boarding action was repelled with extreme prejudice. The attacking ship is repelled and flees the scene, and d3 randomly selected defenders gain d6xp.</td> </tr> <tr> <td><br></td> <td>Fail:</td> <td>The boarding action is repelled</td> </tr> <tr> <td>2</td> <td>Pass:</td> <td>The boarding action is repelled</td> </tr> <tr> <td><br></td> <td>Fail:</td> <td>The attackers managed to penetrate a cargo bay (or some other income generating compartment) and stole 1d6x10 cr. worth of cargo. In your next trading phase, your income is at β1d6</td> </tr> <tr> <td>3</td> <td>Pass:</td> <td>Lose 1d6x10 credits of cargo</td> </tr> <tr> <td><br></td> <td>Fail:</td> <td>Lose 2d6x10 credits of cargo</td> </tr> <tr> <td>4</td> <td>Pass:</td> <td>Lose 1d6x10 credits of cargo</td> </tr> <tr> <td><br></td> <td>Fail:</td> <td>Lose 2d6x10 credits of cargo; roll once the ship damage table.</td> </tr> <tr> <td>5</td> <td>Pass:</td> <td>Lose 1d6x10 credits of cargo</td> </tr> <tr> <td><br></td> <td>Fail:</td> <td>Lose 3d6x10 credits of cargo; roll once the ship damage table.</td> </tr> <tr> <td>6</td> <td>Pass:</td> <td>Lose 2d6x10 credits of cargo.</td> </tr> <tr> <td><br></td> <td>Fail:</td> <td>Lose 3d6x10 credits of cargo plus everything in your stash (including equipment); roll once on the ship damage table. </td> </tr> </table>
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