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==Race & Class Abilities== *Speed 20, not reduced by armor or heavy load *Darkvision 60 feet *Stonecunning *Stability (+4 to resist bull rush or trip) *+2 save bonus vs. poison or spells *+1 to attack orcs or goblinoids *+4 dodge bonus vs. giants *Nature Sense (+2 to Knowledge: Nature & Survival) *Wild Empathy *Woodland Stride *Trackless step *Resist Nature's Lure (+4 saves vs. fey) *Shapeshift (general) - Change as Swift Action, exact form up to druid. All gear merges, no casting spells or activating magical items. Always retain types and special abilities. Enhancement bonus on natural weapons equal to 1/4 druid level, treat natural weapons as magic. Revert if knocked unconscious. *Shapeshift (Predator Form) - Primary bite attack 1d6, +4 enhancement bonus to strength, natural armor improves by +4, base land speed is 50. Gain Mobility as bonus feat. *Shapeshift (Aerial form) - Fly speed 40 Good, Primary talon attack 1d6, +2 enhancement bonus to strength, +2 enhancement bonus to reflex saves, natural armor improves by +2. Gain Fly-by attack as bomus feat. *Shapeshift (Ferocious Slayer Form) - Primary bite attack 1d8, two secondary claw attacks 1d6, size increases to Large, +8 enhancement bonus to strength, +4 enhancement bonus on Fortitude saves, natural armor improves by +8, base land speed is 40.
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