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===Five-Direction Invocation of War=== *(Created by Plague of Hats) *This spell may only be cast under the clear rays of the sun, as the sorcerer invokes compacts of service that bind the five greater gods of war from each direction of Creation. As the sun bathes the sorcerer, motes of light coalesce around her as she raises her arms and chants the Litany of Holy Retribution; for another five ticks after successfully casting this spell, the gathering sunfire solidifies across this framework, completing the spell and forming a fully functional royal warstrider (see Wonders of the Lost Age, p. 137-160). *The Bull God, Ahlat, Southern God of War is a spirit of strength and power. Ahlat’s blessing increases the warstrider’s soak to 26, Strength to 18 and decreases its fatigue value to 1. *Voharun, the Northern God of War grants the warstrider buoyancy and swiftness, eliminating the normal Mobility Penalty|mobility penalty of a royal warstrider and equipping it with a level-3 Flight System. Voharun is also a precise and exacting observer of his foes, and grants +1 accuracy to all the warstrider’s attacks. *Sunipa, Eastern God of War, blesses the war marchine with the ability to conceal itself, allowing the pilot to spend five motes to activate the equivalent of an Essence Cloak System. Sunipa is a master tactician and imparts great guile and intuition to the warstrider and its pilot. When the warstrider faces a coordinated attack, the War rating of the foe’s leader is considered one lower. In Mass Combat, a solo unit of the warstrider or a unit made entirely of warstriders summoned via this spell reduce the effective Magnitude of attacking units by 1 for the purposes of determining bonus successes and penalties. *The Western God of War, Siakal, provides the warstrider mastery over water, which is equivalent to a Deep Sea Combat Mobility System that is always active. A god of blood and savagery, Siakal also blesses the warstrider’s attacks with a bonus of +3 damage. *Tachi-Kun, Blessed Isle|Central God of War and Exalted Combat, blesses the warstrider with a translucent weapon forged of sun-motes. This artifact warstrider weapon may be any of level-3 or less, chosen by the sorcerer when the spell is cast. The sorcerer may spend motes equal to the attunement cost of a weapon to summon a different one, banishing the warstrider weapon she previously wielded. By committing an extra five motes to this spell, she may instead equip herself with two level-3 or lower weapons, which may both be switched out as described above. *The Unconquered Sun’s own blessing makes it painful for the enemies of Creation to approach the warstrider. Those creatures of darkness foolish enough to come within ten yards of the war machine suffer an internal penalty of -1 to all actions unless they have a Valor or Conviction of 5. Touching the machine is much worse, dealing damage to creatures of darkness who do so the equivalent of a Holy bonfire (4A/action, Trauma 3). Finally, all of the warstrider's attacks are considered Holy. *After five hours of operation, the warstrider disappears in a burst of golden light, bathing all those around it in righteous power. Any Creatures of Darkness within half a mile immediately suffer ten dice of aggravated damage that can not be dodged. The operational period of the warstrider may be extended by one hour if the sorcerer reflexively spends a number of motes equal to half that necessary to cast the spell.
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