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== Racial Traits == (Medium Humanoids) Ability scores for Aaru & Umberkim are based on which of the four Soulifactories they have been created at. Three separate and complimentary Aaru were selected as the paragons of their culture and were then inserted into the first Soulifactories as the templates for future Aaru creation. Although their genetic potential is predetermined an Aaru’s developmental experiences in early life can potentially emphasise one or two ability scores at the expense of others. Specifically an Aaru can alter 2 of their base ability scores by a maximum of +2 by taking a commensurate minus to other separate ability scores. Soulifactory ‘Erea’ STR:10 | DEX:15 | CON:12 | INT:15 | WIS:12 | CHA:14 Soulifactory ‘Laert’ STR:12 | DEX:12 | CON:14 | INT:10 | WIS:15 | CHA:15 Soulifactory ‘Reos’ STR:14 | DEX:12 | CON:14 | INT:12 | WIS:14 | CHA:14 To reflect the narrow options open to Umberkim in society they may only add a single +2 and its commensurate -2 to the template below. Proto-Soulifactory ‘Umber’ STR:17 | DEX:14 | CON:14 | INT:8 | WIS:8 | CHA:12 Umberkims do not receive Marks of Destiny (like their Aaru siblings) instead at first level an Umberkim may chose a single bonus feat from the following: Endurance, Run, Toughness, Improved Toughness, Great Fortitude or Skill Focus Profession/Craft (player’s choice). ''[These are designed to be balanced for 32 point character creation campaigns and should be adjusted for differing campaign power levels]'' Aaru receive a +2 Racial Bonus on Ritual Magic skill checks. Marks of Destiny (Su) Aaru are ritually tattooed at birth with one of six unique markings that grant a special power. ''Tau (Strength) +1 bonus on strength checks and strength based skill checks.'' ''Sein (Grace) +1 bonus on dexterity checks and dexterity based skill checks.'' ''Neur (Mind) +1 bonus on int checks and int based skill checks.'' ''Weon (World) +1 bonus on wisdom checks and wisdom based skill checks.'' ''Juugz (Soul) +1 bonus on charisma checks and charisma based skill checks.'' At the age of 100 years an Aaru is recognised as coming of age and is rewarded in a special ritual with an additional mark of destiny. This additional tattoo increases the bonus from the marks to +2 and depending on which of the 9 combinations grants an additional benefit. ''Tau-Sein: When an Aaru deals damage from a sneak attack or crit they gain a +2 dodge bonus to AC until their next turn.'' ''Tau-Neur: (Sw) Twice per day this tattoo allows an Aaru to expend a prepared spell and gain it’s level to hit and damage for 1 round.'' ''Tau-Weon: (Im) An Aaru with this combination can elect to take a -1 to hit and damage at the start of a round to gain an insight bonus of +2 to will saves till the beginning of their next turn.'' ''Tau-Juugz: (Sw) Once a day this combination allows it user to add their strength bonus to a charisma based check so long as they are unarmoured and are revealing their physique.'' ''Sein-Neur: This combination allows an Aaru to use their dexterity score instead of their normal ability score for the purposes of determining bonus spells.'' ''Sein-Weon: (Sw) By expending one or more turn/rebuke attempts this combination allows it’s wielder once a day to add a metamagic effect to a spell they are casting, with no effect on the spells casting time or effective level. The number of turn/rebuke attempts expended must equal the normal level adjustment of the metamagic feat. The Aaru must have the metamagic feat & cannot cast a metamagic/spell combination of a level that they wouldn't normally be able to cast.'' ''Sein-Juugz: (Im) Twice a day as an immediate action this combination allows an Aaru to expend either a turn/rebuke attempt or an unprepared spell slot of at least 1st level to gain 1d6 damage on a sneak attack or an unarmed strike.'' ''Neur-Weon: This combination allows an Aaru if they leave a spell slot unfilled for the day to add the level of that spell slot to the DC to resist spells of that level or lower.'' ''Neur-Juugz: (St) Once a day as a standard action this combination allows its user to ‘reclaim’ a spell already cast in the last 3 rounds by expending a spell 1 level lower.'' ''Weon-Juugz: (Im) This combination grants the Aaru the ability to sacrifice a turn/rebuke attempt and gain 1 effective caster level, or to sacrifice a prepared spell and gain it’s level to a turning check.''
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