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POA Aldar Dustriven
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== Spellcasting == *Spell attack: +7 *Spell DC: 15 '' '''Spells in bold have their range doubled''' '' *Cantrips (Unlimited) ** '''Fire Bolt''' -- 2d10 fire damage ** '''Ray of Frost''' -- 2d8 cold damage and reduces target's speed by 10' ** Create Bonfire -- 2d8 fire damage ** Mage Hand -- move light objects ** Prestidigitation -- minor magical effects *1st level (4/ 4 slots per day) ** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123) ** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456) ** '''Ice Knife''' (prepared) -- 1d10 piercing, then 5' burst doing 2d6 cold damage ** Grease ** Shield -- reaction: +5 AC for the round (PHB pg 123) ** Mage Armor (prepared) -- Creates AC 13 armor ** Detect Magic -- ritual: detects presence of magic ** Tenser's Floating Disk -- ritual: *2nd level (3 / 3 slots per day) ** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123) ** Gust of Wind -- 60'x10' line of strong wind forcing movement ** Flaming Sphere (prepared) -- 2d6 fire damage to anyone adjacent, can be moved later ** Misty Step (prepared) -- bonus action: teleport 30' *3rd level (3 / 3 slots per day) ** Counterspell (prepared) -- counter a spell being cast ** Wall of Water -- create a wall 30'x10'x1' or 20' diameter, 30' high, 1' thick circle of difficult terrain. ** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone. ** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line ** Water Breathing -- ritual: ** Leomund's Tiny Hut -- ritual
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