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==Fashionware== (There is never a price break for obvious fashionware, since fashionware is meant to be seen) Altered Height: $8,000 per inch. Bio-Tech p. 170. Biosculpting: Var. The PC may change their appearance, as per the rules in Bio-Tech p. 169. Anyone with enough money can be gorgeous (or hideous!). $2,000 to shift appearance down one level. $4,000 to shift appearance up one level. $8,000 to shift appearance 2 levels up or as far down as desired. Double cost if the operation makes the character Very Handsome or Very Beautiful. Chemskins: $2,000. The character may change their skin to a single pre-determined color or pattern at will. Cosmetic Crosshairs: $100 per eye. The character has fake crosshairs on one or both of their eyeballs, suggesting that they have a weapon link. They are at -1 to Vision and are at -1 to hit with ranged weapons fired by the hand on the same side as the crosshairs. The crosshairs may give a bonus to intimidation rolls at the GM’s discretion. For an extra $200 per eye, the crosshairs do not obscure vision. Eros Plus: $5,000. Heightened sensitivity. Bio-Tech p. 171. Extreme Sexual Dimorphism: $5,000. Bio-Tech p. 170. +1 Sex Appeal and Distinctive Feature (Exagerated Sexual Features). Eye Light: $100. The character’s eye has been replaced with an impressive colored light. The character gains the One-Eye Disadvantage, but does have an inbuilt torch wherever s/he goes. Hair Graft: $1,000. Hair in your preferred style grafted wherever you like. Light Tattoo: $10-$200. Luminous tattoos. Perfume Glands: $6,000. +2 Sex Appeal, Obscure 1 (Smell). Bio-Tech p. 175. Shift-Tacts: $1,000. Contact lenses than can change color to match any single predetermined color or design. Skinwatch: $500. Subdermal timepiece. Smart Tattoos: $300. They shift in response to stimuli. [Ultra-Tech p. 211] Techhair: $10-$2,000. Luminous artificial hair. Wearman: $1,000. This music system plays by causing vibrations in the character’s bones. The sound can only be heard by the character.
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