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===Gap-Tooth Shelly the Prize Fighter=== Shelly has a broken nose, scarred knuckles, cheeks flushed permanently red and a poorly drawn fouled-anchor tattoo on her right forearm. She has a shock of curly red hair cut short. When she smiles or opens her mouth you can see the two missing front teeth that give her her nickname. She's not particularly tall but she is almost as broad as she is tall, with arms and legs like steel cables. She wears simple cheap clothes, old boots and breeches, a linen shirt dirtied with stains which might be dried blood, and a simple cloth band keeping her short but unruly hair out of her face. She seems to permanently have a tankard, wineskin or hip flask in her hand and seems to spend most of her waking hours cheerfully, amiably drunk. She was born in the poorest slums of Cove Secret and grew up on the streets, picking pockets or mudlarking on the beach until she was old enough to swing a decent punch. That's when she started fighting in the underground fighting pits and tavern brawls of the slums. She found she had a talent for violence that was enough to put food on the table and grog in her belly, and that gave her a reputation fearsome enough to avoid some of the worse fates that befall street kids in a pirate town. When she can't find a prize fight she tries to find work on the docks, lifting and carrying things for money. She's not all that bright but she's street smart enough to know there's not a whole lot of future in being an underground fighter. Sooner or later she'll take an injury that can't be healed with time and alcohol, so she's been trying to find work on a pirate crew, thinking a decent amount of loot might be her ticket to something better. She's recently come into some money as a result of betting heavily on herself in a fight nobody thought she could win and is looking to find a way to invest it before she drinks it away or someone robs her in her sleep. Anyone who has seen her in the ring will be surprised to learn she's generally cheerful and laid back when not punching things for money, though how much of that is down to the booze is anyone's guess. '''Name:''' Gap-tooth Shelly '''Race:''' Human '''Class:''' Pirate 1 Prize Fighter (Drunken Master) 4 '''Favoured Class:''' Prize Fighter (i.e. Monk) '''Alignment:''' Neutral '''Height''' 5'4", '''Weight''' 140lb '''Age''' 20 '''Str''' 20 (+5) '''Dex''' 17 (+3) '''Con''' 14 (+2) '''Int''' 8 (-1) '''Wis''' 13 (+1) '''Cha''' 12 (+1) '''BAB''' +3 '''CMB''' +8 (Grapple +10) '''CMD''' 21 (23 vs grapple) '''Fort''' +6 '''Ref''' +9 '''Will''' +5 '''Speed:''' 40ft '''AC''' 18 '''Hit Die:''' 5d8 '''HP:''' 39 (including 4hp from 4 lvls of favoured class) *'''Unarmed Strike''' Atk +8 Dmg 1d8+5 *'''Pummelling Blows''' (Flurry) Atk +7/+7 Dmg 1d8+5/1d8+5 *'''Mwk Handaxe''' Atk +9 Dmg 1d6+5 (crit x3) *'''Thrown Dagger''' Atk +6 Dmg 1d4+5 Range 10ft (crit 19/20 x2) *'''Pistol''' Atk +6 Dmg 1d8 Range 20ft Misfire 1 (crit x4) '''Sneak Attack''' +1d6 '''Languages:''' Plaza, Pirate Cant '''Skills''' *Acrobatics (dex) 5/13 *Climb (str) 1/10 *Escape Artist (dex) 1/7 *Intimidate (Cha+str) 4/14 *Know Local (int) 1/3 *Perception (wis) 3 / 7 *Profession (Sailor) 1/5 *Sense Motive (wis) 1/5 *Stealth (dex) 1/7 *Swim (str) 1/10 '''Proficiencies:''' *Simple Weapons, hand Xbow, rapier, sap, shortbow, shortsword, firearms *Prize Fighter Weapons: Brass knuckles, Weighted Glove (cestus), club, crossbow (light & heavy), dagger, handaxe, javelin, quarterstaff, shortspear, shortsword, sling, spear. '''Feats''' *Intimidating Prowess *Improved Unarmed Strike *Combat Reflexes *Improved Grapple *Haymaker (Stunning Fist) '''Class Abilities''' *Sea Legs *AC Bonus +1 (Ex) *Pummelling Blows (flurry) (Ex) *Evasion (Ex) *Fast Movement +10ft *Maneuver Training (Ex) *Liquid Prowess (Drunken Ki) (Su) *Always Drunk (Ki pool) (3 points) *Drunken Strike (Magic) *Slow Fall (20ft) '''Racial abilities''' *Heart of the Sea: *Bonus Feat *Ability Score Modifiers (+2 Str) *Lvl 4 Ability Score Increase (+1 Str) '''Traits''' *Accelerated Drinker *Bully '''Goods & Gear''' *Masterwork Hand Axe *Silver hatchet (1d6 dmg, crit x2) *Belt pouch containing **57.5poe worth of mixed coin **0 potions of Cure Light Wounds (1d8+1) **potion of heroism **potion of Enlarge Person **potion of Magic Fang *Traveler's Outfit (Boots, breeches, belt, poorly darned linen shirt) *Pirate outfit (decent quality with a long coat, tricorne hat and a spare shirt) *Waterproof boat cloak *Hip flask (currently contains applejack) *2 Daggers *Pistol *Bandolier containing **5 pre-measured pistol charges & bullets **one hip flask (containing good quality rum) **Potion of Cure Moderate Wounds (2d8+3) *Backpack (oilskin bag with a single shoulder strap) containing **Waterskin **Wineskin (filled with 4lb fine wine) **Bedroll **Mess Kit **Flint & Steel **50ft hemp rope **Soap **5 sunrods **5x trail rations **Pewter Tankard **Powder Horn **Waterproof Lantern (cursed: when you light the lantern you swear that at the edge of the darkness you see the ghost of Captain Stormsailer watching back) **1 pint oil ** 4 further pre-measured pistol charges & bullets *10 gallon keg filled with applejack *Leather sack containing 2760poe
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