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==Organizations== *There are a number of mining camps spread throughout these hills, run by private mercantile concerns. The largest company, the Red Sky Mining Company, is offering a bounty on beastmen heads. Their main office is here, but theyβve established a semi-permanent camp here,β she indicates hex 72.43 (see northern map) *The Red Sky Mining Company is the largest mining concern to the north. There are others -- the Crimson Mercantile Exchange has a foothold there as well -- but the Red Sky is the big one *Feargus is also approached by a woman in robes of red and brown, her hair tied up in a bun, with prim gold and silver earrings winking at him. "I don't know what you are currently engaged in," she says, "but if half of those songs are true the organization I work with might be interested in . . . working with you. Name's Cynza Dalin. I'm a representative of the Northern Mercantile Exchange, based in Alice. We're focused on exploring and developing new sources of revenue streams from the areas to the north of the Principality, and I'm always interested in meeting people that can help facilitate that." ===Religious=== *Before heading off to explore the next hex Telemachus visits the temple of Sarnis. It's just north of town, on the banks of the river. It's largely open to the air and elements, at least the parts that he can see. A large wooden structure -- all roof supported by thick wood posts, with no walls -- is build on the bank. A path of stones leads from there down into the water of the Sarn, worn smooth by water. A half dozen men and women in robes of blue are arranged along the bank, performing some sort of religious ceremony as the sun begins to peak over the eastern horizon **A tall, saturnine priest awaits him. "I am Muelrid, the right hand of Sarnis" *Sabeth, the Dancer in the Woods (around Junction)
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