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==Edges and Powers== '''Now Seasoned''' '''Brawler''' ''REQUIREMENTS: Novice, Strength d8+, Vigor d8+ His fists hit like hammers or his talons cut like scythes. His body feels like it’s made of stone. Brawlers increase their Toughness by 1 and roll Strength +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from Claws (page 18), the Martial Artist Edge, etc., increase the damage die type by one instead. The Brawler Edge doesn’t make the character’s fists Natural Weapons (page 104).'' '''Commando''' ''Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+ Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' '''Shotgun Surgeon''' Requirements: Seasoned, Shooting d6+, Strength d6+ Specializing in optimizing shotguns has a few benefits. First, all shotguns a surgeon uses gain AP 2. Second, any target hit with a raise on the shooting check must make a Strength roll (-2 if hit with a second raise) or be pushed back 1" and knocked prone.
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