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Rising Sun Eternal: Magic
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=== Calculating the Scope of the Supernatural Effect === The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis. For determining the attribute cost of a ritual, it is useful to gauge the overall ‘magnitude of the effect being generated – this is termed the scope of the effect. For convenience, a scale of eight scope ratings (from least to greatest) is shown below, along with a representative Willpower Point cost for fueling effects at each rating. *Minor: 6 *Small: 9 *Significant: 12 *Substantial: 15 *Major: 22 (or 12 WP + 1 POW) *Vast: 30 (or 10 WP + 2 POW) *Sweeping: 45 (or 15 WP + 3 POW) *Cosmic: 110 (or 10 WP + 10 POW) The scope of an effect is based on how sweeping a change it causes to the physical (or mental) world. The sections which follow give guidelines regarding how specific types of effects might be rated using this scale. One basic factor for consideration is the range of the supernatural effect (i.e., how far from the ritual site the effect manifests). Generally, it is much easier to create effects nearby and harder to influence reality a long distance away. The table below gives a rough guide. *Nearby (10 m away): Minor *Local (100m away): Small *Line of Sight (1km away): Significant *Distant (100km away): Substantial *Global (anywhere on Earth): Major *Beyond earth, but within our galaxy: Vast *In another galaxy: Sweeping *In a separate dimension: Cosmic Use these base scope ratings as a starting point, adapting them according to the criteria specific to different effect types as shown on the next page. Wherever multiple criteria apply, always pick the greater of the two possible scope ratings (e.g., if one criterion suggests a Significant rating and another a Vast rating, the scope of the effect is actually Vast).
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