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==Arms and Armour, courtesy of Maximillian Finnmann== ===Ranged Weapons=== Victims Shaken by firearms roll to recover at -1. Any firearm can be loaded with small shot instead of a ball: this gives +2 to hit, decreases the damage die type one step and deals 3 dice of damage at short range, 2 dice at medium and 1 die at long range. (Hard of Hearing is a common hindrance among career gunners...) {| class="wikitable" ! Type !! Damage !! Range !! Notes !! Weight !! Cost |- | Pistol || 2d6 || 5/10/20 || AP 1, 2 actions to reload, 1-handed || 4 lbs. || $150 |- | Arquebus || 2d8 || 8/16/32 || AP 1, 2 actions to reload, -2 attack if used 1-handed || 10 lbs. || $300 |- | Musket || 2d10 || 10/20/40 || AP 2, snapfire penalty, 2 actions to reload, 2-handed || 20 lbs. || $300 |- |colspan="6"| |- | Sling || Str+1d4 || 8/16/32 || takes two hands to load || 1 lbs. || $10 |- | Staff sling || Str+1d8 || 12/24/48 || 2-handed || 2lbs. || $20 |- |colspan="6"| |- | Short bow || Str+1d6 || 12/24/48 || 2-handed || 2 lbs. || $200 |- | Long bow || Str+1d8 || 15/30/60 || snapfire penalty, 2-handed || 3 lbs. || $250 |- |colspan="6"| |- | Light crossbow || 2d6 || 10/20/40 || AP 1, 2 actions to reload, -2 attack if used 1-handed || 8 lbs. || $300 |- | Heavy crossbow || 2d8 || 12/24/48 || AP 2, 3 actions to reload, 2-handed || 12 lbs.|| $400 |} {| class="wikitable" ! Ammunition !! Notes !! Weight !! Cost |- | Shot/balls & powder || || 1/10 || $1 |- |colspan="4"| |- | Arrows || || 1/5 || $2 |- | Light arrows || all ranges extended by half, damage lowered by one die type || 1/6 || $2 |- | Heavy arrows || AP 1 || 1/4 || $3 |- |colspan="4"| |- | Crossbow bolts || || 1/4 || $2 |- | Light bolts || all ranges extended by half, damage lowered by one die type || 1/4 || $2 |- | Heavy bolts || +1 damage || 1/3 || $3 |} ===Melee Weapons=== Using a melee weapon in two hands increases your Strength by one die type for purposes of damage and strength requirements; any weapons not specifically noted as 1- or 2-handed can be used as either. Any melee weapon can be thrown with a range of 2/4/8. Weapons with reach get the benefit of the First Strike edge against attackers with shorter weapons. {| class="wikitable" ! Type !! Damage !! Notes !! Weight !! Cost |- | Club || Str+1d4 || lethal or nonlethal damage at will, 1-handed || 1 lbs. || $2 |- | Cudgel || Str+1d6 || lethal or nonlethal damage at will || 2 lbs. || $5 |- | Staff || Str+1d6 || reach 1", lethal or nonlethal damage at will, 2-handed || 4 lbs. || $10 |- |colspan="6"| |- | Dagger || Str+1d4 || AP 2, thrown 3/6/12 and AP 0, 1-handed || 1 lbs. || $25 |- | Short sword || Str+1d6 || +1 Parry, 1-handed || 3 lbs. || $200 |- | Long sword || Str+1d8 || +1 Parry || 4 lbs. || $300 |- | Great sword || Str+1d10 || +1 Parry, 2-handed || 6 lbs. || $400 |- |colspan="6"| |- | Hatchet || Str+1d6 || +1 damage when you hit with a raise, thrown 3/6/12, 1-handed || 2 lbs. || $100 |- | Axe || Str+1d8 || +1 damage when you hit with a raise || 3 lbs. || $200 |- | Great axe || Str+1d10 || +1 damage when you hit with a raise, 2-handed || 4 lbs. || $300 |- |colspan="6"| |- | Mace || Str+1d8 || AP 2, 1-handed || 3 lbs. || $250 |- | Great mace || Str+1d10 || AP 2, 2-handed || 5 lbs. || $350 |- |colspan="6"| |- | Flail || Str+1d8 || victim's Parry lowered by 1 || 3 lbs. || $250 |- | Great flail || Str+1d10 || victim's Parry lowered by 1, 2-handed || 5 lbs. || $350 |- |colspan="6"| |- | Javelin || Str+1d6 || thrown 4/8/16, 1-handed || 2 lbs. || $75 |- | Spear || Str+1d8 || reach 1", thrown 3/6/12 || 4 lbs. || $150 |- | Pike || Str+1d8 || reach 2", 2-handed || 6 lbs. || $300 |- | Polearm || Str+1d10 || reach 1", 2-handed || 6 lbs. || $300 |} ===Shields=== Hunkering down behind a medium or large shield counts as an action and increases its cover by one step (from light to medium or from medium to heavy). A shield can be sacrificed instead of spending a benny to soak damage; the shield is effectively destroyed and useless until repaired or replaced (both cost the same). '''!!! Greyed out entries are discouraged for purposes of drama and gameplay !!!''' {| class="wikitable" ! Type !! Damage !! Notes !! Weight !! Cost |- | Small shield || Str+1d4 || +1 Parry, no action to draw || 2 lbs. || $25 |- |style="background:#cccccc;"| Medium shield || Str+1d4 || +1 Parry, light cover || 4 lbs. || $100 |- |style="background:#cccccc;"| Large shield || Str+1d4 || +2 Parry, medium cover, -2 to perform and resist Agility tricks || 6 lbs. || $200 |} ===Armor=== Wearing any metal armor gives a -2 penalty on all Stealth rolls (on top of any encumbrance penalties). Any armor can be produced in a reinforced form, using heavier or layered materials to strengthen the most crucial parts of it, which increases its cost by 100% and its weight by 50% and gives it +1 Armor against attacks that hit with a raise. '''!!! Greyed out entries are discouraged for purposes of drama and gameplay !!!''' {| class="wikitable" ! Type !! Armor !! Covers !! Notes !! Weight !! Cost |- | Arming cap || +1 || head || || 2 lbs. || $10 |- | Arming coat || +1 || torso and arms || || 6 lbs. || $40 |- | Military boots || +1 || legs || || 4 lbs. || $10 |- |colspan="6"| |- | Mail hood || +2 || head || -1 Notice || 5 lbs. || $200 |- |style="background-color:#cccccc;"| Mail shirt || +2 || torso ||| TBA || 20 lbs. || $300 |- |style="background-color:#cccccc;"| Mail coat || +2 || torso and arms || TBA || 30 lbs. || $400 |- |style="background-color:#cccccc;"| Mail leggings || +2 || legs || TBA || 15 lbs. || $200 |- |colspan="6"| |- | Open helmet || +3 || head || ignore when hit with a 1 or 6 on the Wild Die || 5 lbs. || $200 |- | Closed helmet || +3 || head || -2 Notice || 7 lbs. || $300 |- |style="background-color:#cccccc;"| Breastplate || +3 || torso || ignore when hit from behind || 15 lbs. || $600 |- |style="background-color:#cccccc;"| Cuirass || +3 || torso || TBA || 25 lbs. || $800 |- |style="background-color:#cccccc;"| Plate arms || +3 || arms || TBA || 15 lbs. || $400 |- |style="background-color:#cccccc;"| Plate legs || +3 || legs || TBA || 18 lbs. || $500 |} [[File:caves.png]]
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