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=Incursion= ; Game System : [http://www.peginc.com/Games/Savage%20Worlds/50%20Fathoms.htm Savage Worlds] (with Modifications) ; Pitch : [[image:Incursion.jpg|right|thumb]] :One night, while you were out camping by yourself, you saw a strange light through the trees. "No, it can't be!" you say to yourself, as you see a saucer shaped space craft hovering over a clearing. Grabbing your digital camera you walk up taking pictures, telling yourself that you'll be famous, be a millionaire, that you're about to make first contact... :That's when you're hit with a stun ray and pass out. You hazily remember an alien face looking at you speaking an alien language in a comforting manner, then you went to sleep. :Suddenly you're wide awake, lying naked in a glass tube in a large room with a curving wall. Other people are present, all of whom are in various states of undress. Their skin is a bright fluorescent orange and they are completely hairless as far as you can tell. A quick look confirms that you are the same color and you are also completely hairless, not even eyebrows. A look in some reflective metal shows that you also have a barcode across your forehead. :Two small grey colored aliens with black, almond shaped eyes hand you an ill-fitting jumper and a large bug hands you a weapon. :It then buzzes in fractured English: "Quickly! You muzzz help uzz take over the Ardanna Nuu! They don't know that we have wakened you from your zztaziz zleep! Take ziz gun and help uzz be free!" ; ; Game Master : John Reiher ; Players : Laura, Edmund M., Michael Lathrop (both games); Mark, Sophie, Cain (Game 2) ; Characters : :: The Mighty Quinn, a pot growing, pot smoking free thinker, played by Ed Menthey : :: Claire Flemming, a US Park Ranger, played by Laura Morgensten : :: Stephen Rand, a college aged engineering student, out hunting when he was abducted, played by Mike Lathrop : :: The cop, played by Mark : :: The mad scientist, played by Cain : :: David Lister, lazy slob and third-grade technician, played by Sophie : ; Date : May 14 and July 9, 2007 ; Technical Notes : Game Rules and mods are on the [[Incursion]] Wiki page. : ; Recaps : ::Greetings soft skinned mammalians! I am !gzzbzzzt^zzt!, a merchant, though most people call me "Bug". Do not be afraid, I am not carnivorous, I prefer my protein denatured. My race, the Greezebe are pacifists, so do not worry that I may attack. We prefer to trade and impoverish our enemies. ::My story is a sad one. I was hired by Captain Jat Cragyl to help him sell primitive technology that he had collected. What I didn't know was that he was also selling primitives as well! ::Recently your world lost its Anshani Sentinel, opening your world up to full scale plundering. The crew of the Ardanna Nuu have be chief among the plunderers. At first they only stole items of value from your world, but such speciality goods can either fetch one a handsome price or a miserly sum depending on your skills in bargaining.β¨ ::Captain Cragyl was not the best bargainer. So he decided to partake in the more lucrative trade of slavery. For the past forty standard years, he and his crew have been abducting you Dirters and selling you into slavery.β¨ ::I must be honest, such activity is not unique to Cragyl and his crew. I've met other Galactics who claim to be descended from Dirters. Some have names like Lucius, others have names like Hanse or Ito. They claim that their ancestors were abducted from ocean going vessels, island colonies, or from other locations on your world. There are many Galactics in known space with Dirter ancestry.β¨ ::But the current story begins when Cragyl began to mistreat the Ardanna Nuu's Greevals. Every Anshani ship has a crew of these small gray humanoids that help maintain the black boxes that run the ship. There is no need to maintain a white box, these wonders of Anshani technology maintain themselves.β¨ ::I digress. Not only was Cragyl was engaging in slavery, he was mistreating the Greevals! That is just asking for a mutiny!β¨ ::And we did mutiny. The Greevals, myself and the ship's doctor, Ysdrl Urlla. She was a wonder with the autodoc and could repair any wound, or even regrow an entire body for a severed head! (Dirt was one of the worlds we plundered, other worlds, the locals knew about the Ardanna Nuu and crew would be caught in ambushes by the natives to devastating results for the natives.)β¨ ::Urlla decided that when we visited Dirt again, she would drop the bio- filters. Luckily the pirate crew was entirely made up of Galactics, so any contagion would only spread amongst them. She hid the bio- filter white box in her secret locker down in Engineering.β¨ ::We spent several months abducting Dirters as well as other goods. One of the Dirters showed signs of infection: His nose was red, he had watery eyes, his lungs expelled much mucus when he coughed. I heard him say "Wow, aliens and I've got the flew!" Fly he did into the ship, past the non-existent bio-filters and into the ship. He coughed and wheezed his contagion throughout the ship.β¨ ::Within days of of him coming aboard, the weaker crew began to show signs of this disease. Massive quantities of mucus and phlegm formed in their nasal cavities and lungs. They drowned in their own bodily fluids. Other Galactics were more resilient, but in the end, of the forty crew aboard the Ardanna Nuu, only six survived. And they were getting better. Angered, Cragyl strangled Urlla with his own bare hands. He would have killed me as well, but I hid.β¨ ::Together with the Greevals, we hatched a plan: We would revive some of the Dirters, arm them and let them kill off the crew. We were able to bypass the locks on five of the stasis tubes and decanted a ragged bunch of Dirters, their skin bright neon orange with a UV glow, all body hair removed and a Ng^gatz slave barcode on their foreheads.β¨ ::We clothed them in some coveralls I made in the tailor and armed them with weapons we had been able to secrete in our cabins.β¨ ::While they were discussing their fate, two of the crew saw us in the cargo area. One ran back updeck to the rest of the crew and the other tried to confront us.β¨ ::The Dirters proved very capable and incinerated him with a hand flamer. I then told them to go after the rest of the crew. While this happened, I and the Greevals took cover. Let the Dirters do what Dirters do best: Kill.β¨ ::After the all clear was given, I went updeck and found more dead crew and... Sorrow! The captain's log book incinerated! I had felt a tremor earlier, so I ran to the navigation cube room and... Aiyeeee! All the cubes were scattered about the room! We are lost!β¨ ::And even more trouble plagued us! The five Dirters were not chipped as crew! Our only hope was this world the captain had been heading for to retrieve some missing navigation cubes. From the way he talked, finding them would not be a problem, which made me think that he may have marooned a former crew member on this world.β¨ ::I took the Dirters for a tour of the ship, I showed them the Tailor, the autodoc and then Food Service and dinning rooms. The large male Dirter was constantly invoking his deity and saying that he hated space. I do not know why.β¨ ::The next morning we arrived at our destination, a cold iceball of a world the Dirters promptly named "Hoth".β¨ ::We landed and, after leaving two Dirters to guard the ship, we made some clothing using thermal cloth, as it was very cold outside. I had made a cold weather survival suit for myself.β¨ ::On the ground we found foot prints of one Galactic and five massive beasts! I fouled my survival suit at that sight! But the Dirters bade me to stay with them while they followed the tracks.β¨ ::We stopped when the ground erupted in gout of snow, ice, and ferrocrete. We had found the marooned crew member, one Dakkel Shurnel, armed with a homemade railgun. His story was that he was a lift ball and FTL drive tech that had a falling out with Cragyl over the slavery issue. He felt that opening up trade with Dirt would be more profitable than abducting the locals. Cragyl was a bigot, "Primitives are only good for one thing: Slaves!"β¨ ::The Dirters were able to convince Shurnel to join them, and he was able to bypass the security lockout on the crew chipping system. After some fiddling, one of the Dirters (they all look alike) figured out how to use the chipping system and soon the Dirters were all crew. They also worked out how to remove the orange coloration from their skin as well as restore their pelts to their heads using the autodoc.β¨ ::Now Dakkel is trying to convince them to travel to the trade world Zemex, it is one of the destinations on the nav cube currently residing on the bridge... : ; Player Thoughts : ; Additional GM Thoughts :
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