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===BLINDSHOT=== [[File:SWADE.Supers.Blindshot.jpg| 400px | right]] ''Blind Heroic Archer. Human Female, Age 30''</br> '''Attributes''': Agility d10, Smarts d8, Spirits d10, Strength d8, Vigor d8</br> '''Pace''' 6, '''Parry''' 6, '''Toughness''' 12 (4) </br> '''Skills''': Athletics d8, Common Knowledge d8 (+2), Fighting d8, Languages (Chinese d8; Arabic d6, English d6, Korean d6, Russian d6), Notice d8 (+2), Persuasion d6, Research d10+2, Shooting d12+1, Stealth d8, Thievery d8 </br> '''Edges''': Investigator, Marksman, Streetwise, Super Powers</br> '''Hindrances''': Blind (Minor; Blindshot can see shapes etc. with incredable detail and in affect she 'see' but not in color), Heroic (Major), Secret Indentity (Major), Suspicious (Minor) </br> '''Super Powers''' (Training, Super-Bow and Accident/Empowerment?)</br> :'''Additional Action''': Ignores one Multi-Action penalty a round (normally -2) (Training) [3 points] :'''Armor''': +4 with Toughness +2. Device/worn (Armored Costume) [2 points] :'''Awareness''': Ignores up to 2 penalties impossed by target from range, called shots, etc. (Training) [2 points] :'''Deadeye''': gains +1d10 damage with all mundane guns, bows, etc. Deadly (Training) [3 points] :'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points] :'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points] :: *(power set) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [2 point] :'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points] :'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points] :'''Super Edges''': Marksmen (Training) [2 points] :'''Super Skills''': Athletics +1, Fighting +1, Research +3, Shooting +4, Stealth +1 (Training) [10 points] '''Gear''': Compound Bow (Range 12/24/48, Damage Str+d6+d10, AP 1, ROF 1)</br> XX as an olympic athlete in archery and on her way to winning a gold when she was splashed in the face by a jeolous rival with a neotoxin that blinded her! But after she got out the hospital she start... sensing things. She is still blind but now can sense everything around her and even see 'objects' through wall and tiny things also.
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