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===HINDRANCES=== '''MODIFIED HINDRANCES''' :'''POVERTY''' (Minor/Major): This hindrance can be taken a character of any Status, lowering their Status’s base wealth by one step (for Minor) or two steps (for Major). If the character later raises his Status, the wealth raises but is still one or two level lower. The character must first buy off this hindrance before increase his Wealth. Finally, characters gain one less Major purchase (so 2 instead of 3) at character creation and per session. Note minimum Wealth level is 1 (D4-2). '''NEW HINDRANCES''' :'''ACTIVIST''' (Minor): The character has a -2 penalty to Persuasion check while interacting with those who possess differing viewpoints (as Outsiders) and mutants. :'''COCKY''' (Minor): some folk just don’t know when to brag and when to act. The character’s first round of combat must be spent announcing how great he is or the doom of those whom oppose him (and counts as a standard Action). To act normally instead, costs a Benny. :'''GARRULOUS''' (Minor): you are particularly loose with your money. Unless you spend a Benny, you make one less Major purchase each game session (and you start the game with one less Major purchase). :'''GLASS JAW''' (Minor): you have a glass jaw and can’t take a solid hit. You suffer -2 penalty on Soak rolls. :'''JINGOISTIC''' (Minor): Believes in the superiority of Imperium. Your Leadership Edges may not be used when dealing with anyone not of the Empire of Man (human, mutant or alien) along with suffering a -2 to Persuasion checks against non-Imperial entities. :'''OCCULT WEAKNESS''' (Minor/Major): Cannot have AN Arcane Background or Arcane Resistance. Minor suffer -2 to Toughness and any Roll to resist or soak Occult powers. Major suffer -4 to Toughness and to any Roll to resist or soak Occult powers. '''FACTION HINDRANCES'''</br> In order to have these Hindrances requires a Faction edge in order to take any. :'''BLACK SHEEP''' (Minor) [requires Commission, Nobility or Ordained edge]: The character is not in good standing with his or her faction and is ostracized by it. The character suffers a -2 to any Claim of Hospitality and when using their Connections or when Networking within their faction. :'''BASTARD''' (Minor or Major) [requires Nobility edge]: Depending on their relationship with their parent a bastard child of a Noble House, a bastard child may be granted some advantages of the house or maybe ignored and left to fend for themselves in all things. As a Minor hindrance the character suffers a -1 to both checks even within their own faction. Also, while the character can still make a claim of Hospitality she suffer a -2 penalty. As a Major hindrance the character’s Status and Wealth is lowered by one, they do not have any Connections within their Order, and cannot make Claims of Hospitality. :'''EXILE''' (Major) [requires Commission, Nobility or Ordained edge]: The character was once a member of one of the great factions but due to some past misdeed they have been cast out (fired from their Guild, disowned from their Royal House, or excommunicated from the Church). The character’s Status and Wealth is lowered by one, they do not have any Connections within their Order, and cannot make Claims of Hospitality. :'''EXTINCT FACTION''' (Minor or Major) [requires Commission, Nobility or Ordained edge]: The character faction has gone extinct; either having been destroy by outside factors (wars, subterfuge, etc.) or some internal factor (gone blacklisted due to mismanagement or theft, heresy, hostile takeover or buyout, etc.). As a Minor hindrance the character suffers a -1 to both checks even within their own faction. Also, while the character can still make a claim of Hospitality she suffer a -2 penalty. As a Major hindrance the character’s Status and Wealth is lowered by one, they do not have any Connections within their Order, and cannot make Claims of Hospitality. :'''MINOR INFLUENCE''' (Minor) [requires Commission, Nobility or Ordained edge]: The character is a member of a minor order or Alien member of a greater order but does not gain the level of bonuses afford to greater Factions. The character has the same status level and wealth but suffers a -1 to both checks even within their own faction. Also, while the character can still make a claim of Hospitality she suffer a -2 penalty.
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