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===Dawnborn=== Use the Holy One/Aasimar stats in the 13th age rulebook. Add "resist holy 16+" The Dawnborn appear as humans, except for skin that shines with a faint luminescence and glowing eyes with no pupils in pale shades of gold and yellow. Their hair varies from rich gold to white-blonde, and their every action seems to exude grace. The Dawnborn hold a special place in the culture of the greater human race, frequently appearing as the central figure of stories ranging from the epics passed down through word of mouth among the western nomads to love poems recited in the halls of high society. They thrive in positions important to the social or spiritual well-being of those around them, born diplomats and oracles. A smaller portion of Dawnborn are drawn to the arts, and many famed creators of art from every age were Dawnborn. They are found most frequently wherever other people congregate, from the coastal metropolises to the trade caravans winding across the realm. Dawnborn who take to lives of adventure frequently become bards and clerics, roles their mystical and social aptitude make them well suited for. Dawnborn also do well as commanders, and it is said that Dawnborn generals are capable of leading their men to near-suicidal feats of bravery. This is not to say that the Dawnborn are all charm and grace- even the brightest sun casts shadows. Dawnborn who fall prey to their darker sides are narcissists and manipulators, many of whom discover a natural talent with darker magicks. While stories of villainous Dawnborn are uncommon, they are all the more terrifying for it. Tales of the Daykiller haunt the nightmares of every child in Temple, and the minotaurs of Bas Ata still refuse to speak the name of the Dawnborn warleader who nearly conquered their ancient empire in the 5th Age. Indeed, it seems that none of the mortal races are capable of going quite as bad as the Dawnborn, for those that fall from the light still command the same reverence those that walk in the sun's rays do.
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