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Shattered Kingdom/Silent Breeze
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==Charms== ===Linguistics=== *Wind-Carried Words Technique; 1m/message +distance; Simple; instant; Transmit a 25 word or less message to a single person up to (Essence x100) feet away; message need not actually be vocalized, but must be mouthed; each additional mote spent multiplies range by 10; must know approximate location of recipient within (Essence x5 miles) ===Martial Arts=== *First Martial Arts Excellency: 1m/2dice; Reflexive; instant; each mote spent adds two dice to the MA dice pool up to a maximum of Martial Arts+Specialty dice; for static values, roll one die for each mote spent and increase the DV by one for each success ====Night Breeze Style==== *Shepherd the Leaf: 3m; Supplemental; instant; double the onslaught penalty of any flurry supplemented by this charm *Crosswind Offense: 1+m; Supplemental; instant; each mote spent eliminates one point of external penalty caused by cover or shields ===Presence=== *Glowing Coal Radiance: 2m; Simple; one action; anyone attempting to look at or attack Bri must make a reflexive Willpower check and gain at least one success; even if successful attacks suffer dice pool penalty of (Presence) until Bri's next action; does not impair ranged attacks; only affects individuals within (Essence) yards. ===Stealth=== *Distracting Breeze Technique: 1m/2 success; Simple; one scene; cause minor environmental distractions; 1m adds two successes to any Stealth roll vs a single target, each additional mote allows an additional target to be affected; max of Essence targets; can freely designate which individuals in range are affected for a given Stealth roll ===Thrown=== *1st Thrown Excellency: 1m/2dice; Reflexive; each mote spent adds two dice to the Thrown dice pool up to a maximum of Thrown+Specialty dice; for static values, roll one die for each mote spent and increase the DV by one for each success
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