Editing
Sora the Needle
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Spells Prepared== ===Zero Level=== Spells Per Day: 6 zero level clerical spells. #: Detect Magic: Detects spells and magic items within 60 ft. #: Detect Magic: Detects spells and magic items within 60 ft. #: Purify Food & Drink Purifies 1 cu. ft./level of food or water. #: Light Object shines like a torch. #: Light Object shines like a torch. #: Detect Poison Detects poison in one creature or object. He can substitute for the above '''Cure Minor Wounds''': Cures 1 point of damage ===First Level=== Spells Per Day: 5 + 1(domain) + 3 (Wisdom) *Sun Domain: Endure Elements: Exist comfortably in hot or cold environments. #Command: One subject obeys selected command for 1 round. #Detect Evil: Reveals creatures, spells, or objects of evil alignment. #Divine Favor: You gain +1 per three levels (+5 max) on attack and damage rolls. #Obscuring Mist: Fog surrounds you. #Endure Elements He can substitute for the above '''Cure Light Wounds''': Cures 1d8 damage +1/level (max +5) +2 Augmented Healing. ===Second Level=== Spells Per Day: 5 + 1(domain) + 2 (Wisdom) *Strength Domain: '''Bull’s Strength''': Subject gains +4 to Str for 1 min./level. (15 Minutes) # Divine Protection (Spell Compendium) # Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). # Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. # Remove Paralysis''': Frees one or more creatures from paralysis or slow effect. # Resist Energy''': Ignores 10 (or more) points of damage/attack from specified energy type. # Status: Monitors condition, position of allies. # Status: Monitors condition, position of allies. He can substitute for the above '''Cure Moderate Wounds''': Cures 2d8 damage +1/level (max +10), +4 Augmented Healing ===Third Level=== Spells Per Day: 5 + 1(domain) + 2 (Wisdom) *Sun Domain: '''Searing Light''': Ray deals 1d8/two levels, more against undead. #Mantle of Good (Spell Compendium #Dispel Magic''': Cancels spells and magical effects #Dispel Magic''': Cancels spells and magical effects #Invisibility Purge''': Dispels invisibility within 5 ft./level. #Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. #Protection from Energy''': Absorb 12 points/level of damage from one kind of energy. #Remove Curse''': Frees object or person from curse. He can substitute for the above '''Cure Serious Wounds''': Cures 3d8 damage +1/level (max +15), +6 Augmented Healing. ===Fourth Level=== Spells Per Day: 5 + 1(domain) + 2 (Wisdom) *Strength Domain '''Spell Immunity''' (To Power Word Kill, Bodaks Glare, Destruction, Disjunction) #Death Ward: Grants immunity to death spells and negative energy effects. #Dismissal''': Forces a creature to return to native plane. #Delay Death # Assay Resistance (On sighting the Target) # Spell Vulnerability (Initial Target) #Neutralize Poison''': Immunizes subject against poison, detoxifies venom in or on subject. #Dimensional Anchor Others he might swap out in different circumstances Sun Domain: '''Fire Shield''': Creatures attacking you take fire damage; you’re protected from heat or cold. *Positive Energy Aura (Buff – Sets up healing aura) *Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. He can substitute for the above '''Cure Critical Wounds''': Cures 4d8 damage +1/level (max +20) +8 Augmented Healing. RJE: 12-21-7 ===Fifth Level=== Spells Per Day: 5 + 1(domain) + 2 (Wisdom) Sun Domain: Flame Strike: Smite foes with divine fire (1d6/level damage). *Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification *Righteous Might: Your size increases, and you gain combat bonuses. *Spell Resistance: Subject gains SR 12 + level. *True Seeing: Lets you see all things as they really are. *Spell Resistance: Subject gains SR 12 + level. *Commune: Deity answers one yes-or-no question/level. Others he might prepare in special situations: *Vulnerability *Subvert Planar Essence *Insect Plague: Locust swarms attack creatures. *Plane Shift: As many as eight subjects travel to another plane. *Raise Dead: Restores life to subject who died as long as one day/level ago. *Scrying: Spies on subject from a distance. He can substitute for the above '''Cure Light Wounds, Mass''': Cures 1d8 damage +1/level for many creatures, +10 Augmented Healing. ===Sixth Level=== Spells Per Day: 4 + 1(domain) +1 Wisdom Strength Domain: Stoneskin: Ignore 10 points of damage per attack. *Consecrated Flame Strike *Blade Barrier: Wall of blades deals 1d6/level damage. (CAST) *Word of Recall: Teleports you back to designated place. (The Alter of Dawn at the temple) *Heal *Hero's Feast (CAST) Alternatively he might request: * *Wind Walk: You and your allies turn vaporous and travel fast. He can substitute for the above '''Cure Moderate Wounds, Mass''': Cures 2d8 damage +1/level for many creatures, +12 Augmented Healing ===Seventh Level=== Spells Per Day: 4 + 1(domain) +1 (Wisdom) *Strength Domain: Grasping Hand of Pelor: Large hand provides cover, pushes, or grapples. *Scrying, Greater: As scrying, but faster and longer. *Mass Spell Resistance '''(Cast, Extended)''' *Mass Restoration *Resurrection *Greater Dispel Magic Others he might request instead: *Forbiddence *Consecrated Blade Barrier He can substitute for the above '''Cure Serious Wounds, Mass''': Cures 3d8 damage +1/level for many creatures, +14 Augmented Healing ===Eighth Level=== Spells Per Day: 3 + 1(domain) *''Sun Domain: Sunburst: Blinds all within 40 ft., deals 6d6 damage.'' (Cast at the Fire Giant Royal guards) *Summon Monster VIII: Calls extraplanar creature to fight for you. A celestrial tricerotops, anyone? Or Kara, Karen, and Linda, the Avorals? ''#Mass Death Ward ( '''Cast''' with Extension via Rod of Extension)'' (Holy Aura (Extended via Rod of Extension) He can substitute for the above '''Cure Critical Wounds, Mass''': Cures 4d8 damage +1/level for many creatures, +16 Augmented Healing #Greater Planar Ally ===Ninth Level=== Spells Per Day: 3 + 1(Domain) +1 (Wisdom) *(Domain) ''Consecrated'' Sunburst (Half Damage is Divine) #Miracle #Mass Heal '''#Great Vestige of the Deity (Extended) '''Cast'''''' May substitute: A curative spell of lower level Under different circumstances he'd prep #True Resurrection Last edited by RobertEdwards : 7-10-8
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information