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== Weaponry == '''Phaser Array:''' 6 Damage, Medium Range (''Area '''or''' Spread, Versatile 1'')<br> '''Antiproton Banks:''' 7 Damage, Medium Range (''Piercing (Hull), Versatile 1'')<br> '''Quantum Torpedoes:''' 5 Damage, Long Range (''Calibration, High-Yield, Intense, Kinetic'')<br> '''Tractor Beam:''' Strength 4 ====Glossary of terms==== '''Area:''' When you succeed at an attack, additional targets in the same zone may be hit by spending 1 Momentum for each additional target (Repeatable). This attack may ''Succeed at Cost'' (see page 259).<br> '''Calibration:''' . The weapon cannot be fired unless a ''Prepare'' minor action is performed before the ''Attack'' major action in the same turn.<br> '''High-Yield:''' If the attack inflicts one or more breaches to a system, it inflicts one additional breach (or steps up the Potency of a breach inflicted by 1—attacker’s choice).<br> '''Intense:''' When making an attack with this weapon, you may increase the damage by 1 by spending 1 Momentum, rather than 2. This is Repeatable.<br> '''Kinetic:''' When this weapon damages the target's Hull, but the target does not become Shaken, you may spend 1 Momentum to have them become Shaken.<br> '''Piercing (Hull):''' An attack with this weapon ignores half the target's Hull Resistance (rounded up).<br> '''Spread:''' This weapon gains access to the Saturating Fire minor action.<br> *''Saturating Fire (Tactical Minor Action):'' You prime your weapons for an overwhelming barrage of firepower. Select a single enemy vessel within Long range. On your next attack with this weapon against the target, increase the weapon's damage by 1 and you may re-roll a d20 on the task. '''Versatile X:''' If an attack with this weapon is successful, it gains X points of bonus Momentum. Bonus Momentum cannot be saved.<br>
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