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===Intimidate=== Refresh: Social Role-play: Threaten someone with harm, physical or otherwise Skills: Intimidate, Diplomacy +1 (if making political threats in a political situation), Intrigue +1 (if you are using gossip against them or are trying to threaten without actually making the threat obvious through insinuation), Sincerity +1 (if the threat is really completely beyond your power) Mechanic: Roll assigned AP dice vs. skill TN. Compare to successes from opponents last maneuver. If win, opponent takes a blow and rolls WP vs. (Blows + MoS+2) or is Convinced. If lose, you lose your opponents MoS in AP. If tie, nothing happens.
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