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== Armor[[#armor-points| ]] == Armor provides protection by soaking up incoming damage. Each type has a Usage Die, and will cancel Damage Dice that are less than a roll of its Usage Die. Rolling 1-2 on its Usage Die reduces the die size as usual. Armor (damaged or otherwise) can be upgraded to the next higher Usage Die by spending coins equal to 10 times a roll of its current Usage Die plus a roll of the next higher Usage Die. Humanoid opponents may have armor, which characters could seize. They also can carry shields.
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