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==House Rules== '''Healing (in Talltowers)'''.party has these options: 1.If you haven't done so already, do your free 'dig deep' (recover 1HD of hps, use average+1 if you wish). We'll use 'dig deep' to distinguish it from Zlata's 'second wind'. 2. Have a short rest. I'll be a slight stickler and say that the party has to find a defended area to rest properly. Returning back to Culver's is best. This was mentioned by Gad -it's the in-town depot (the barricaded merchant house) that the delvers use during the daytime for precisely this purpose -see Talltowers map for location. You can then recover up to 2 of your HD of hps. This will also recharge all of your 'dig deep's' and Zlata's second wind. 3. return to the hamlet and a long rest. I'll roll to see if there's an encounter for this longer journey. 4. Stay in the field '''Pro-activ rollin' please'''. If your character does sonething that is intended to have an impact beyond discussion, please make a roll that accompanies it. Even if you choose the 'wrong' roll in terms of skill or proficiency bonus, I can still use it and add the bonuses I think match the situation. Or just go with your idea anyway. Looking at it negatively, if it ain't rolled nothing has happened. Looking at it oositively, you don't need need to ask the GM whether or what you should roll. Whether you think this is unfair or not, I tend to interpret the results of proactive rolls as those of slightly pluckier, more daring attempts. '''Chargen''': 4d6 best of 3, switching lowest score (only) to 16 if these are crappoid. Think of a motivation and weakness (will generate re-roll points). Heavy armour is absent from the setting except for chainmail (heavy in 5E) , generally worn only by Settled Lands knights. functionally an 'E6' setting: most characters in the world are somewhere on a lev 1-6 scale. Higrer level characters may exist but most big-wigs have perished in the Green Rain. PbP rules: Post daily (most of the time) write fun posts
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