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=='''Technology:'''== '''No Stirrups, no shipboard weapons.''' '''Mature Bronze Age (Early Iron)'''. The civilized nations of Land Ends (and a few less civil) have built themselves around Bronze. Both Tin and Copper can be found locally and traded for fairly easily. Iron is available but until recently has been hard to find...many Powers had Iron mines that are now unstable or unworkable and any readily available source was too poor in quality. The Empire of the Lee Plateau (which has no name at present and only a vague political structure) has recently begun producing more Iron, mainly for infantry and heavy Cavalry. The many, many barbarian and nomad tribes are generally able to buy or make some bronze, but a lot of it is acquired through trophy. Some more primitive cultures don't use metal at all, especially ones isolated from general cultural contact. '''Ships''' As far as ships go, you are looking at single masted square rigged galleys, smaller lateen rigged coastal traders and single mast fishing boats as your most advanced ships. No wheel and rudder mechanisms and oars rule for speed. You'd rarely spend more than a night away from shore and most ships beach or layover at night. well known trade routes are the exception to this. '''Magic use.''' *Must always have a '''POW of 15''' - it it drops below this, magic ties are lost. *'''Iron effects all magic''' - a human can have contact with only a limited amount before it begins to disrupt it. *There is '''Spirit (or Common or Hedge) magic''', but it is restricted to Members of Magical or Spiritual orders, commonly known as Low Magic. This is the magic of Craft Guilds, Religious Orders, Barbarian warrior Lodges, witches and Warlocks, apothecary and Herbalist. Bards and initiates gain this sort of magic. In the past it was more common. Part of its decline may be attributed to increased Iron usage. *'''Divine Magic''' is gained through the worship of and bargaining with divine forces. Only priests and champions may wield it. Druid types, too. *'''Spirit Magic''' is obtained through bargaining with spirits and only occasionally involves learning spells. More often, you have allied or bound spirits. *'''Sorcery''' Confined to the literate, must be learned from Grimoires. I'll decide which books magic to use once people start creating their PC's. '''Non Humans'''. Humans make up the peoples of Land Ends. There are many different kinds of people, some altered by powers in the past to be servants, pieces of Art or pets. There are, however, many, many other sentient folk, though non human. Most are hybrids, like Centaurs and Satyrs - a mixture of human and animal forms. There are Sauri, however - sentient creatures descended from the dragons. The two most common types are Saurians (lizardfolk), a generally savage people who inhabit warm, desert lands and Newtlings, who live along rivers and in swamps. There are the giants and their descendents, too. They were common as the brute force component of a Powers lands or holdings, and their descendants plague the less hospitable parts of the world. Most other sentients fall into the category of embodied forces from other planes of existence, from elementals to The Kind Folk to Gods and their servants. These many, many races tend to exist away from human society or on its fringes - most have learned that humans make poor neighbours.
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