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== House Rules == When making a roll, please note the following things in your post: 1) The trait and skill dice you’re using. 2) Any raises you want to make (including any free raises you get). If in combat, what you hope to accomplish with those raises. Remember that normally you can only raise a number of times equal to your void trait. 3) Any advantages or disadvantages that affect the roll. 4) Any technique that affects the roll. 5) Any void points you want to spend. 6) Anything else that might affect the roll (for ex stance, wounded penalty etc). Make rolls using Invisible Castle ([http://www.invisiblecastle.com Invisible Castle]), and add the link to your post. If you don’t state (for ex your stance) something, I’ll assume you are just using the normal state of affairs (like attack stance). For combat, I will make the damage roll for you if you successfully hit to save time, so also include in your post anything that might affect the damage roll (for ex what weapon you’re using, techniques etc). If there is some penalty or bonus that you are unaware of (for ex, someone casts a spell on you), I can look at your Invisible Castle roll and see what your last dice result was, and remove that from the ones you can keep, which might give you a new total if that one was the one that had exploded 4 times. If I need to, I can also roll extra dice and add them, which might affect your total more positively. Therefore, if you want to purposefully lose a roll or take the lowest dice for damage etc, let me know in your post. In combat: I will make your initiative rolls. In your post, say what you are doing, what stance you’re using, what weapons etc, and what actions you are taking (for ex a complex action to attack the Lion on the left, or a simple action to move toward the door and another simple action to draw your katana). If you want to make raises to make a called shot etc, state that too, otherwise I will assume you are just making a normal attack. If you are hit and wounded, and want to do something about your wounds, state in your next post that you’re going to use a void point to stop 10 hits from getting through. Iaijutsu and Taryu-Jiai duels: In the assessment round, note what information about your opponent you hope to discover. Remember that for every raise, you can learn an extra piece of information (see p. 87 of the core rules). Then we will do the focus and strike rounds simultaneously if neither side decides to concede, so make both your Focus / Void roll and your Iaijutsu / Reflexes rolls. Unless you state that you will attack if you strike second, if your opponent strikes first and hits, your strike roll will be ignored. For Taryu-Jiai duels (shugenja duels), use Spellcraft rather than Iaijutsu. I will roll damage using the ring you have affinity with.
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