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====Wild Talents==== The vast majority of people on Athas possess a ''wild talent:'' an innate psionic ability gained without training or study. Wild talents require no training or study; the manifest instinctively, usually around puberty. Many wild talents are weak and borderline useless, such as the ability to project a tiny telekinetic force weaker than a shove. Wild talents operate identically to normal powers, but a wild talent user has no relevant skill or power points. Rather, to activate a wild talent the character must spend a benny and roll their Spirit. Wild talents cannot benefit from any power modifiers, whether general or specific to that power. The power manifested is always the basic version of the power. All wild cards roll on the Wild Talents table to determine their talent. PCs may roll twice and take the power they prefer. Characters with the Arcane Background: Psionics edge do not develop wild talents in the usual way; they may roll normally but simply add their wild talent power to their list of psionic powers and use it normally. {| class="wikitable" |+ Wild Talents |- ! d100 roll !! Power !! Notes |- |01-04 || Beast friend || |- |05-08 ||Blind || |- |09-12 || Bolt || |- |13-16 ||Confusion || |- |17-20 ||Darksight || |- |21-24 ||Deflection || |- |25-28 ||Detect/Conceal Arcana || |- |29-32 ||Elemental Manipulation || |- |33-36 ||Empathy || |- |37-40 ||Environmental Protection || |- |41-44 ||Fear || |- |45-48 ||Havoc || |- |49-52 ||Healing || |- |53-56 ||Illusion || |- |57-60 ||Light/Darkness || |- |61-64 ||Mind Link || |- |65-68 ||Mind Reading || |- |69-72 ||Protection || |- |73-76 ||Relief || |- |77-80 ||Smite || |- |81-84 ||Sound/Silence || |- |85-88 ||Speak Language || |- |89-92 ||Stun || |- |93-96 || Wall-Walker || |- |97-00 || Choose any one || |}
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