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===[[The_World_Tree/Larenlothrin_A'maelamin|Larenlothrin]]=== '''[[The World Tree/Ra-Orn|The World Tree]]''' #''Before this world was created, '''Vareus''', god of the moon, and '''Katasis''', goddess of light, fought over ownership of the skies. Upon their destruction, it is said the heart of '''Katasis''' formed '''[[The World Tree/Ra-Orn|Ra-Orn]]''', the spirit of nature and bringer of life to this world''. #'''''[[The World Tree/Ra-Orn|Ra-Orn]]''' created all things natural to this world, including all living beings, breathing into them life while '''[[The World Tree/Gagaur|Gagaur]]''', spirit of '''Vareus''', created mortality and fear to counter them''. #'''''[[The World Tree/Ra-Orn|Ra-Orn]]''', after being created, took the physical form of a giant tree, with its roots giving the gift of life to the world. Because of '''[[The World Tree/Ra-Orn|Ra-Orn]]'''s gift, '''[[The World Tree/Ra-Orn|Ra-Orn]]''' also made himself vulnerable to physical attack, meaning he can be destroyed through physical means. It is uncertain how this can be done, but there is a way, and we believe [[The World Tree/Magnus|Magnus]] knows the answer''. #''Hundreds of scholars, druids, and worshipers have all sought its location in the past, but none have been able to find it. Some speculate that the World Tree exists in this plane of existence, while some believe it is a common idea or belief. We have reason to believe it is on another plane, with a portal to its location existing somewhere in this world'' (if asked specifically, they will believe it is somewhere beyond the [[The World Tree/Khim Mountains|Khim Mountains]]). '''Patrons''' #''It appears that we have an inside source. As we have attempted to contact '''[[The World Tree/Ra-Orn|Ra-Orn]]''' for guidance, '''[[The World Tree/Ra-Orn|Ra-Orn]]''' spoke to us, saying those that are chosen will be contacted by a representative. The representative is known as [[The World Tree/Nefaria|Nefaria]], a fairy who tends to the tree.'' #''We have an outpost located a few miles from here. Present this token of trust to our agents at the [[The World Tree/Tsar Outpost|Tsar Outpost]] and they can supply you with rest for the night, horses, and extra rations for your journey.'' Remember, these conversations can happen in any order, all being said at the table. A few numbers and headings may have some interesting things happen (such as grabbing the compass, unrolling of a map, etc.) so make sure you have decided how you would like to enter this information. A sample conversation is listed below following this format: Person:Category:Number (If something is different). *Orland:Welcome:1 <br/> *Orland:Welcome:2 <br/> *Orland:Welcome:3 <br/> *Orland:Welcome:4 (Aeraland comments on the risks of deciding, to be interrupted by Orland:Welcome:5) <br/> *Orland:Welcome:5 <br/> *Larenlothrin:The World Tree:1<br/> *Larenlothrin:The World Tree:2<br/> *Larenlothrin:The World Tree:3<br/> *Orland:Magnus:1<br/> *Orland:Magnus:2<br/> *Orland:Magnus:3<br/> *Orland:Time of Chaos:1<br/> *Orland:Time of Chaos:2<br/> *Orland:Time of Chaos:3<br/> *Orland:Magnus:5<br/> *Orland:Magnus:4<br/> *Orland:Time of Chaos:4<br/> *Aeraland:Cannibals:1<br/> *Aeraland:Cannibals:2<br/> *Larenlothrin:The World Tree:4 (Orland goes to compass pedastal during this text)<br/> *Orland:Compass:1 (Sets it at center of table)<br/> *Orland:Compass:2<br/> *Orland:Compass:3<br/> *Larenlothrin:Patrons:1 (she adds this as other sources of help)<br/> *Larenlothrin:Patrons:2<br/> *Aeraland:Known Locations:1-3<br/> *Aeraland:Loot Specifics:3<br/> *Aeraland:Known Locations:4-5<br/> *Aeraland:Loot Specifics:2, 1<br/> A note from the editor:This text is sample only. These should be held as a conversation with the players, stopping to address questions when possible. Follow vague directions (Ex: Oldest to newest event, interupting NPCs, etc). No matter the order of conversation, the following will be read: ''Aeraland stands to rub his eyes, he seems to be tired of talking and walks to one of the windows. "When I was a boy, I thought the monsters were in the wilds and unknown. I felt safe in my city, with the tales of Magnus being nothing but a ghost story. Now I am not so sure."'' ''He turns to the group and says, "If you have any more questions, we are free to answer them, though we may not know much of what you seek. You are our last option, and we have lots to discuss should you decide not to. But know this. Magnus' power knows no limit. When that day becomes apparent, can you truly say you did what you could to stop it?"'' ''Aeraland walks to the door and leaves, muttering something about a drink. The room is tense. What do you do?'' The party may choose to pursue Aeraland, and he will declare all the talk of doom was getting to his head and he needed to clear it, returning in a couple of hours. Orland and Larenlothrin will answer any questions as truthfully as they can but will not budge on the amount of payment they require. Should the party insist, Orland will mention how tragic it is that the world and the life it holds is determined by gold in pockets. When the party has no more questions, Larenlothrin tells them there is a room at the local inn (called the Belltower Bed and Breakfast) where they can rest for the evening. The party is not required to stay, but strongly encourage them to weigh the risks should they leave while tired and injured, due to the outpost taking a day to arrive. Another support to this is traveling by day is much safer than by night on the roads. The evening has no major plots or characters roaming around the city, and shops will be closed at this time. They will reopen at Mid-Morning, long after the sun has risen, where simple melee weapons and rations can be purchased at this time. During Scene 2, Orland, Aeraland, and Larenlothrin will send word to '''Daerum''' of the party's decision, and then travel to the Isle of Life at the trinity island to deal with the raising bandit hordes in the Isle of Dread. Should they hear word of the players refusal, they will travel to '''Daerum''' to warn the king of the coming apocalypse.
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