Editing
Trinity:The Forces
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Magic== Magic in the world of Trinity is not a complex force, nor is it reminiscent of the mystical ways of other settings. Instead, Magic is understood to be a surprisingly formulaic system. This is because Magic breaks the rules of the universe, and - in essence - each spell a mage casts must also establish the standard parameters of the universe, while giving the caster room to produce the change he or she seeks. Take the classic example of Fireball. In order to produce such a flame, the mage must begin by exerting the idea of flame, then of flammability, then of area, then of a sphere. Whereas technology can simply take advantage of the existing rules of physics, every single spell a caster crafts must establish each rule of reality to be followed. To not do so is to invite catastrophe or - worse yet - nothing. It would seem that whatever created the universe - be it random chance or the deities - chose to leave these methods of "cheating" behind on purpose. However, unlocking these methods is incredibly difficult, and requires a good deal of strange words and odd motions - actions that no sane being would or could randomly come across. However, sane beings did come across them, and have thus unlocked the mysteries of the universe. To summarize: magic breaks the rules to reach its ends. ===Spells (Arcane)=== Magic is one of three forces that refers to its abilities as "spells;" however, magic specifically refers to its own as "arcane spells." Arcane spells are one of the more common force-based phenomenon witnessed in the world. Spell Resistance (SR) is effective against arcane spells, and arcane spells only. '''System:''' Magic in Trinity uses the same system as standard d20 does.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information