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==Alchemy== Gain 4 versatile vials each day for use in ''Quick Alchemy''. Create 4 infused alchemical consumables during daily preparations. '''Caffeine Surprise'''<br> You gain a +10 status bonus to speed for 1 hour. '''Carrot Mocktail'''<br> You gain darkvision for 24 hours. '''Cure-All Snake Oil Tonic'''<br> This snake oil remedy restores 5d6+12 Hit Points, and grants a +2 item bonus against diseases and poisons for 10 minutes. '''Dire Cod Liver Oil'''<br> Upon drinking this oil, you gain a +4 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. '''Far Too Oversalted Beef Jerky'''<br> You gain a +2 item bonus to attack rolls. The jerky deals 3d8 vitality damage and 3 vitality splash damage, and the target is enfeebled 2 until the start of your next turn. '''Fortifying Ox-Tail Stew'''<br> Upon consuming this stew, you gain a +4 item bonus to Fortitude saving throws against poisons for 6 hours. '''Key Slaked Lime Pie'''<br> You gain a +2 item bonus to attack rolls. The pie deals 3d6 persistent acid damage and 3 acid splash damage. '''Ouchie-Ouchie Pepper Sauce'''<br> You gain a +2 item bonus to attack rolls. The bottle of spicy sauce deals 3d8 fire damage, 3 persistent fire damage, and 3 fire splash damage. '''Pickled Storm Crow's Feet'''<br> You gain a +2 item bonus to attack rolls. The pickled foot deals 3d6 electricity damage and 3 electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. '''Snake Wine'''<br> For the next hour after drinking this rice wine which contains an entire dead snake (google it!), you gain a +2 item bonus to Will saves, which increases to +3 against fear. '''Poison: Blightburn Resin'''<br> ''Contact''<br> Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 rounds<br> *Stage 1 6d6 poison damage (1 round)<br> *Stage 2 7d6 poison damage (1 round) *Stage 3 9d6 poison damage (1 round) '''Poison: Enervating Powder'''<br> ''Ingested''<br> Saving Throw DC 28 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes<br> *Stage 1 fatigued (1 minute) *Stage 2 5d6 poison damage and fatigued (1 minute) *Stage 3 6d6 poison damage, fatigued, and paralyzed (1 minute) '''Poison: Nethershade'''<br> ''Injury''<br> Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds<br> *Stage 1 2d6 void damage and 2d6 poison damage (1 round) *Stage 2 3d6 void damage, 2d6 poison damage, and enfeebled 1 (1 round) *Stage 3 3d6 void damage, 3d6 poison damage, and enfeebled 2 (1 round)
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