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====Elemental, Small (Earth)==== Small Elemental (Earth, Extraplanar); CR 1; HD 2d8+[[6]]; '''hp [[15]]''' '''Init''' -1; '''Spd''' 20 ft.; '''Space/Reach''' 5 ft./5 ft.; '''AC''' 17 (+1 size, -1 Dex, +7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +[[2]] '''Atk''' Slam +[[7]] melee (1d6+[[6]]); '''Full Atk''' Slam +[[7]] melee (1d6+[[6]]) '''SA''' Earth mastery, push; '''SQ''' Darkvision 60 ft., earth glide, elemental traits; '''AL''' N; SV '''Fort +[[6]], Ref -1, Will +0'''; [[Str 21]], Dex 8, [[Con 17]], Int 4, Wis 11, Cha 11 '''Skills:''' Listen +3, Spot +2 '''Feats:''' Power Attack '''Earth Mastery(Ex):''' An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) '''Push(Ex):''' An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks. '''Earth Glide(Ex):''' An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
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