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==Raging Hippotamus== *There are many who see the hippopotamus as nothing more than a fat, clumsy and good-natured beast. However, there are those who recognize the strength and ferocity of the hippopotamus. Fast and agile, especially in water, the hippopotamus fiercely defends its territory and its family from all threats. The hippo doesn't worry about danger, for anything it cannot overcome with its prodigious strength, it can evade by slipping away into the waters of its home. Feeding mostly on a diet of river and terrestrial grasses, the hippopotamus is known for occasionally devouring its foes in its wrath. To mortals, the hippopotamus is a confusing contradiction of traits, and those who do not respect it quickly learn to fear it. *Some martial artists draw upon the strength of the gargantuan mammal, and even some who are of the spirit world are envious of the creature for its seemingly steady lifestyle. Students of the Raging Hippopotamus Style practice strength-enhancing exercises and moving through water with the hippo's speed and agility, as well as meditating on mental grounding techniques to enhance their resoluteness in combat. The training of these warriors’ centers on acting to protect what is theirs, not upon acting irrationally or without thought. Those who practice this art see the hippopotamus as a shining example of strength and stability. They seek to find the steadfast purpose that defines their meaning. Those who are able to do so earn the nickname Unbendable Philosophers, for they are certain of their path and nothing is able to shake their faith or bend their wills. *Raging Hippopotamus Style was developed by a trio of Lunars after the fall of the Solars, during their time in the Wyld. They sought the constant nature of the beasts of Creation to give them the strength to bring retribution down upon the heads of the treacherous Dragon-Blooded and the Sidereals, and later, to give them the power to remain pure and untainted in the Deep Wyld. Even though maintaining their purity was not within the power of their martial prowess, the style remains a powerful tool in the fight against injustice. The style is still practiced by Lunars and enlightened beastmen and other mortal followers of the Lords of the Silver Pact, but it is also practiced by a few sifus who have had the style passed on to them throughout the ages. *This style is particularly powerful for Lunars who can take the form of the hippopotamus as well as Water-Aspected Dragon-Bloods, and the Charms of this style grant extra power to such practitioners. *'''Weapons and Armor:''' Characters who practice this style can use the club, sledge or tetsubo freely (considering them as unarmed Martial Arts attacks) as well as their artifact equivalents. This style is compatible with the use of any armor up to and including normal or artifact superheavy plate. ===Hidebound Arms=== *'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 1; '''Type:''' Reflexive (Step 2) *'''Keywords:''' Combo-OK *'''Duration:''' Instant *'''Prerequisite Charms:''' None *The hippopotamus is a resolute and strong creature, capable of withstanding some of the heaviest blows from its foes. Like the hippopotamus, Exalts using this Charm can also shrug off heavy blows. The martial artist can, for one action, add their Stamina score to his Parry DV, either unarmed or with a form-weapon for this style. He can also parry attacks that would inflict lethal damage while unarmed. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, this Charm adds an additional +1 to their Parry DV. ===Strength of the Ungulate=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 3, Essence 1; '''Type:''' Simple *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Essence actions *'''Prerequisite Charms:''' None *Reknown for their potency, the hippopotamus is one of the strongest of land-based creatures, and this Charm allows the Exalt to borrow some of that strength for a short time. For a number of actions equal to her permanent Essence, the Exalt nearly doubles her strength, adding (Strength -1, minimum 1) dots to her Strength score, her muscles bulging and rippling, straining against her clothing and armor. No combination of Charms can increase the Exalt's Strength score by more than the character's Strength or Essence, whichever is higher, and this bonus is treated as a dice bonus from Charms. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, this Charm doubles their Strength score for the duration of the Charm. ===Submerging Hippo Technique=== *'''Cost:''' 1m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Supplemental *'''Keywords:''' Combo-OK *'''Duration:''' One action *'''Prerequisite Charms:''' None *The character is able to slip off into any body of water and, using the strength of the hippopotamus, launch themselves through the water at amazing speeds. This Charm doubles the character's movement while the character remains in water, whether they're swimming, diving or running through a shallow pool of water. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, this Charm triples the character's movement instead of doubling it. All others using this Charm gain this ability automatically at Essence 3. ===Raging Hippopotamus Form=== *'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 3, DV -0) *'''Keywords:''' Form-type *'''Duration:''' One scene *'''Prerequisite Charms:''' Hidebound Arms, Strength of the Ungulate, Submerging Hippo Technique *The character adopts the stance and prowess of the hippopotamus––standing firm and calm, ready for whatever their opponent might bring to bear against them. While using Raging Hippopotamus Form, the character adds their Stamina score to their raw damage for both unarmed attacks and those made with the form-weapons of the style. The character also adds a number of points equal to their Willpower, split between their bashing and lethal soak as they choose, but the character cannot assign more than two-thirds of their Willpower to their Lethal soak. This counts as natural soak and bonuses added from Charms. Additionally, the martial artist is able to add one bonus success to any attack made using Charms from Raging Hippopotamus Style. *When Raging Hippopotamus Form is active, all offensive Charms from this style that are used while the Exalt is in water count as unexpected attacks provided that the Exalt pays an additional willpower to the cost of the Charm. ===Paralyzing Bellow=== *'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple (Speed 4, DV -0) *'''Keywords:''' Combo-OK, Crippling, Stackable *'''Duration:''' Instant *'''Prerequisite Charms:''' Raging Hippopotamus Form *Taking a solid stance, the character lets out a deafening roar that causes their opponents to quake in fear. Every creature who is able to hear the Exalt's roar within a 20 yard radius, regardless of whether they are friend or foe, must make a reflexive (Stamina + Willpower) roll at a difficulty of the Exalt's (Presence + Essence) or be stunned for a number of ticks equal to the Exalt's Willpower. The effects of this Charm can be used again to add to the amount of time that the Exalt's opponents remain stunned, and the results are cumulative. Essence-wielders who hear the roar can attempt to resist the effects of the stunning sound for a cost of one Willpower, but they are at -3 to all rolls until the effect of the Charm wears off. ===Rage of the Just=== *'''Cost:''' 4m or 6m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (Step 9) *'''Keywords:''' Combo-OK, Counterattack *'''Duration:''' Instant *'''Prerequisite Charms:''' Raging Hippopotamus Form *When attacked, the hippopotamus moves with a speed and ferocity unlike that of most any other creature. The boundless rage that wells up from the heart of the attacked creature causes her muscles to surge with strength and her reflexes to become preternaturally sharp. This Charm gives the character an unarmed Martial Arts counterattack, but this Charm can only be used in response to an unexpected attack. The dice pool for the attack equals the Exalt's Martial Arts score plus the number of successes rolled on the opponent's attack. The original attacker's damage is rolled as normal. Note the rules for counterattacks on Exalted, pages 150 and 183. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, this Charm allows the character to add her permanent Essence to the counterattack pool for an additional two motes. All others using this Charm gain this ability automatically at Essence 5. ===Thunderous Charge=== *'''Cost:''' 6m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple (Speed 4, DV -1) *'''Keywords:''' Combo-OK *'''Duration:''' Instant *'''Prerequisite Charms:''' Raging Hippopotamus Form *Summoning up the skill of the raging hippopotamus, the Exalt lets their Essense flow through their entire body. They set their feet in a solid stance and charge at their opponent, striking against their foe with their shoulder, inflicting their (Strength +1) on a successful (Dexterity + Martial Arts) attack at +1 to their Accuracy. From here, the Exalt has several options. They can either allow their opponent to suffer normal knockback, doubling the distance the character is knocked back and lowering the victim's threshold for resisting knockback by 1, or the character can make an automatic clinch against their opponent if the number of successes on the attacking martial artist's damage dice is greater than their opponent's Stamina. On the character's subsequent action, they follow clinch rules as normal. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, this Charm costs 1m less to use. All others using this Charm gain this ability automatically at Essence 5. ===Armor of White Anger=== *'''Cost:''' Varies; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive (Step 10) *'''Keywords:''' Combo-OK, Stackable *'''Duration:''' One scene *'''Prerequisite Charms:''' Paralyzing Bellow, Thunderous Charge *Attacking a hippopotamus only makes it angrier, and by the same token, attacking an Exalt with Charm does the same. Whenever the Exalt takes damage, they can choose to pay 2m for each level of damage inflicted upon them to add to their natural soak for the remainder of the scene. The soak gained is equal to the wound penalty, but if the wound penalty for the level of damage taken is 0, the Exalt cannot add to his soak and thusly spends 0 motes for it. But, when the wound penalty is at -1, the Exalt adds 1B/1L soak to his natural soak. If the wound penalty on the damage level is at -2, they add 2B/2L to their soak, and so on. Naturally, Exalts who have more -1 health levels bought with Ox-Body Technique receive less benefit from this Charm than Exalts with more -2 health levels, and Exalts with additional -0 health levels receive even less benefit, but for the wise Exalt, they can increase their soak to phenomenal levels. This protection lasts for the remainder of the scene. This Charm is incompatible with any other soak-increasing Charms, Sorceries or Charm-like effects outside of Raging Hippopotamus Form and this Charm explicitly ignores the limit caps for bonuses added from Charms. * Example: Jogon, a Full Moon Lunar Exalt, faces off against Acid of Oblivion, a Dusk Caste Abyssal Exalt. Acid of Oblivion strikes out against Jogon with his soulsteel daiklave, inflicing 4 levels of lethal damage upon him. Jogon spends 6m to add 4B/4L to his natural soak, 2m for the first -1 health level inflicted gaining +1B/1L soak, 2m for the second -1 health level gaining another +1B/1L to his soak, and 2m for the -2 health level gaining an additional +2B/2L to his soak. ===Cavernous Maw=== *'''Cost:''' 3m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' Paralyzing Bellow, Rage of the Just *Stretching his mouth impossibly wide, the character is able to make a bite attack against their foes, rending flesh and armor alike. The Exalt's player makes a bite attack (Speed 5, Accuracy +0, Damage +4L, Defense 0, Rate 1) against their opponent, which is treated as piercing. Additionally, against mundane armor, for each level of damage the Exalt inflicts upon their opponent, their opponent's armor loses an equal number of Bashing and Lethal soak permanently. Armor damaged in this fashion can be repaired so long as the armor does not lose all of its protection. If this occurs, the armor is rendered completely useless. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, add the Crippling and Stackable keywords, and for every two levels of lethal damage the Charm inflicts against an opponent, the victim suffers a -1 external penalty to their DV for a number of actions equal to the Exalt's permanent Essence score. All others using this Charm gain this ability automatically at Essence 6. ===Unbreakable Stride=== *'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Rage of the Just, Thunderous Charge *The character summons up her power and infuses her limbs with Essence and force of will. For the rest of the scene, the Exalt becomes an unstoppable juggernaut, walking in stride through the toughest adversity. So long as the Exalt makes a Move action every action they take, there is almost nothing that can slow or stop them. They cannot suffer from knockdown or knockback, their progress cannot be barred by mundane doors or walls, and they cannot be held by anything living, nor can they be held by spirit or automaton creatures. If the Exalt stops moving of their own volition, this Charm automatically ends. *For Water-Aspected Dragon-Blooded and Lunars who are in the form of a hippopotamus or hippopotamus-like war form, the Exalt is able to add their Strength in yards to their Move action so long as they are in water. All others using this Charm gain this ability automatically at Essence 6. ===Behemoth of Earth and Water=== *'''Cost:''' 10m, 2wp; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Armor of White Anger, Cavernous Maw, Unbreakable Stride *Drawing upon the depths of power within the hippopotamus, the Exalt suffuses himself with its prowess and character. Upon activating this Charm, the Exalt channels the spirit of the totemic animal of this style. The character's unarmed attacks and attacks made with form-weapons of this style now inflict aggravated damage, and the character is able to shrug off all but the mightiest of blows, gaining natural Hardness equal to 8B/8L which is stackable with bonuses from armor. Additionally, all attacks that successfully hit their target, regardless of whether they do damage, cause automatic knockback equal to (the Exalt's permanent Essence x 5) yards.
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