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====Skills==== You receive one Skill Group for each rank you put into Skills in step 2 above. You know at least one Skill Group already based on the Archetype you chose in Step 1 above. Skills are an on/off thing - you either have skills or you don't (so you only have to spend 1 point to get a skill group, you can't spend 2 points to be extra good at Decking, for example, just 1 point). Anyone can attempt to use a skill, but those with that skill have a much better chance of success. In some cases, simply having the skill gives you a free pass. The following skill groups may be chosen: Sorcery [Only if Shaman chosen as Archetype] (Spells) Conjuring [Only if Hermetic Mage chosen as Archetype] (Spirits) Athletics (Running, jumping, climbing, swimming, throwing, etc) Close Combat (armed or unarmed) Shooting (all sorts of guns and stuff) Stealth (Hiding, sneaking, legerdemain etc) Decking (includes electronic door locks and other security measures) Etiquette [Choose 1: Street, Corporate, Gang, Government, Media, Tribal, Underworld] (Knowing how to act around them what leverage to use when negotiating with them, etc) First Aid (Care for wounds, shock, etc) Knowledge (You start with knowledge applicable to your Archetype and you can also pick another specialty of any sort (medicine, bioscience, history, a particular corporation, dragons, etc) Rigging (driving or piloting all manner of vehicles)
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