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===='''VAMPIRE (costs 8 points)'''==== ''Feeds on blood and is master of macabre seduction. Sunlight does no damage but many of the Vampire's boon are more effective at night'' **Passing off as human: Very easy. You look human. **Natural Weaponry (costs 2 point): Fangs do Width +1 killing. **Powers: '''HYPNOTIC (costs 20 points)''': +1 Hammer-dice in Charm. **Main Flaw: '''BLOODLUST (gain 10 points)''': Once you see blood, you want a taste. If you haven't drunken human blood that day, and you see an open wound on a friend or foe, roll SPIRIT + Cool with a difficulty equal to the amount of blood you can see (diff3 = an open wound, diff5 = major wound, diff7 = on the floor dying) or lose control. You stop what you are doing, attack the blood source and attempt to suck them dry. **Optional Flaws: **#'''WEAKNESS: SUNLIGHT (gain 2 points)''': If you fail an action during the day, you take 1 Shock to any location. **#'''WEAKNESS: DIVINE POWER (gain 2 points)''': Powers of Faith (such as miracles), and blessed objects do an extra 1 K damage. **Advantages: ''These are special abilities that can be purchased at character generation.'' **#'''RESILIENT (costs 5 points)''': After the end of combat, all shock damage you suffered evaporates. **#'''COMMAND THE BEASTS''': Natural animals always heed your call and will never attack you. **#'''BLOOD REGENERATION (costs 5 points)''': Drinking Blood heals you. For every round spent drinking you can heal either 1 point of killing or 2 points of shock. **#'''BAT-FORM (costs 5 points)''': You can turn into a bat for a limited amount of time. The bat cannot attack but can fly. <br clear="all" /> [[image:Werewolf.jpg|left|200px]]
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