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Beyond the Zone
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='''The Federation Exploration & Reclamation Agency.'''= =='''Service in FERA'''== FERA began as an administrative nightmare but over the last four years has developed into a fairly standardised format. PCs will undergo a four year term with the following exceptions. Characters gain a skill from the service skills table, but must take all unknown skills at level-0 in lieu of this skill level if there are two or more skills on the table they do not already have. Survival: If a character fails a survival roll, he will be 'repaired' and brought back on line if willing and able. Leadership: Leadership is given based on knowledge and experience related to missions or tasks, not necessarily for rank. Leadership rolls gain a +DM for the highest skill level the character has in a noted skill for that branch. Leadership roll subsumes a promotion roll - FERA needs trained experts and means to keep them. '''Branches:''' *Operations. Starship and base crews, as well as operational teams. **Surv: End 7+ **Leadership: Int 10+ Pilot, Tactics, leader. *Technical Support. From field Technicians to virus experts to scientists. **Surv: Int 6+ **Leadership: Ed 11+ Science, engineering, computer *Contact. Diplomatic and human sciences, including trade relations. **Surv: Int 7+ **Lead: Int 9+ Diplomacy, Science, Trade. ==FERA Career Path== {| border="1" cellpadding="2" !width="100"|Personal Development !width="100"|Service Skills !width="100"|Operations !width="100"|Technical !width="100"|Contact !width="100"|Leader |- | +1Str || Gun Cbt(any) || Zero-G || Mechanic || Language || Leadership |- | +1End || Medic|| Sensors || Electronics || Diplomat || Advocate |- | +1Dex || Zero-G || Pilot(any) || Engineer(any) || Admin || Tactics(any) |- | +1Int ||Recon ||Comms || Sensors || Streetwise || Persuade |- | Athletics(any) || Vacc Suit || Gunnery(any) || Computers ||Science (any) || Deception |- | Melee Cbt || Stealth || Astrogation || Science(Virology) ||Investigate || +1 Soc |} Roll mishaps and events on the Scout tables. '''The Job''' Four years isn’t a lot of time for a region recovering from the aftermath of the Virus wars…the Terran Federation doesn’t have the resources to spare to mount a major operation. In the usual dance of interstellar politics, the TAR wheels and deals with Imperial sponsors and Megacorps for funding. They reactivate reservists from their Scout and Military services, put in Federation Navy/Scout oversight and pull in every lend-lease mortgage on ships they have. Ambitious retired Imperials from a variety of services are screened, vetted and recruited, especially if the Federation can buy up a ships mortage loan in the deal. Welcome to the Federation Exploration & Reclamation Agency. This paramilitary service is being built for entirely one purpose – to go beyond the Zone into old Solomani space, explore what’s there and begin reclaiming worlds. It’s composition after four years is still quite fluid, with a core of returned to service Scout vessels and a few older Naval ships alongside a variety of civilian, merchant and ex-military small craft, normally part-owned by their captain or crew. There are also a number of ships who are subcontracted to the service under a variety of deals. Your four year mission is to find out... '''What lies beyond the Zone?''' Few people know anything, and fewer know more than what they have learned in active service or illegal activities. There have been reports of worlds devoid of life except for machines, fleets of ancient, sentient battle groups haunting blasted worlds. But there are also Traders and others who come from Spinward of the Zone - though they are close mouthed about where their homeworlds lie. It is time for someone to find out.
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