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==Edward Clay== ''Current Point Total: 800. Player: Oriong. Now being NPCed.'' Ed is, by nature, a scrawny wispy fellow and the drugs haven't helped much. However, company regulations on health and fitness ensure that he's at least got a good layer of lean muscle on him, and he avoids being a total stick figure. Without that he'd likely look like a walking scarecrow. Usually his appearance is somewhat scruffy (unkempt hair and light stubble) and if he didn't have the privileges of being a psi-op he likely wouldn't get away with it. "Ed" was found by the Company quite by chance after he accidentally wrecked a hospital after waking up from a month long coma. He was found as a John Doe and could provide no explanation for how he got there. He isn't an amnesiac, he has perfectly normal memories of his youth, college life, and family which completely fail to explain why half the people he remembers are years dead or don't know him at all. Current theory is that some or all of his abilities are due to mental conditioning and experimentation by some outside group (likely the Greys). After discovering Edward was one of the most powerful psychics and TKs known to the company several different departments competed hotly to try and get him assigned to their sector...until it was discovered that his abilities came with a progressive and highly dangerous psychosis attached, at which point he became the hot potatoe everyone was trying to get rid of. Fortunately with years of intense training Edward's psychic abilities are mostly under control, and thanks to his natural intelligence he's considered a first class operative...mostly because the Company also came up with a special mixture of drugs which manages to keep his psychosis in check. In addition to his powerful PK abilities, Ed is an extremely adept telepath, and had an unfortunate tendency to read minds even without intending to, straining the bounds of the Psi-Ops code and unearthing several secrets which led to Ed having the dubious honor of surviving at least 8 doses of the Cocktail and the development of a second drug combined to keep his rampant mind reading in check. The heavy mixture of chemicals in his body has left him rather underfed looking (although he eats constantly) and leads to insomnia and headaches, but it's better than the alternatives. On the plus side, any vampire trying to drain him would likely spend the next day in a drug-induced coma. '''Physical Description:''' Male; brown eyes, black hair (often disturbingly dilated), 5' 10", 130 lbs. (very underweight). '''Attributes:''' ST 11 [+10]; DX 11 [+20]; IQ 14 [+80]; HT 13 [+30]. '''Secondary Characteristics:''' Dmg thr 1d-1 sw 1d+1; BL 24 lbs.; HP 13 [+4]; Will 18 [+20]; Per 18 [+20]; FP 13; Speed 6.0; Move 7 [+5]. '''Social Background:''' TL7; Cultures: Western, Primitive [+1]; Languages: English (N/E), American Sign Language (N), German (N/E), Grey Code (N) [+15]. '''Advantages:''' Combat Reflexes [+15]; Damage Resistance 1 (Bulletproof Nudity) [+2]; Empathy [+15]; Fit [+5]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Intuition [+15]; Luck 1 [+15]; Patron: The Company 15- [+225]; Schtick: Dark Glasses [+1]; Style Adaptation (All) [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10]. '''Telepathic Powers (Psionic):''' Danger Sense [+14]; Mind Probe (All Out, Costs Fatigue 2, Reduced Range 2, Unreliable 14) [+5]; Mind Reading (All Out, Costs Fatigue 2, Reduced Range 2, Unreliable 14) [+8]; Photographic Memory (Requires Concentration) [+7]; Telecommunication: Telesend (All Out, Costs Fatigue 2, Reduced Range 2, Unreliable 14) [+8]. '''Psychokinetic Powers (Psionic):''' Telekinesis 16 (All Out, Unreliable 14, Uncontrollable) [+20]. . '''Disadvantages:''' Build: Skinny [-5]; CRAZY (Bad Temper, Impulsiveness, Megalomania, Overconfidence, Paranoia, Phantom Voices (Disturbing), and Short Attention Span) 9- (Mitigator, common, daily) [-36], Curious 12- [-5]; Duty: The Company (always) [-20]; Grey Attunement [-10]; Insomniac (Mild) [-10]; Reputation -2 (Potentially dangerous psychotic, The Company) [-5]; Secret: The Company (fatal) [-30]; Supersensitive (Mitigator, uncommon, daily) [-8]; Vow (Psi-Op's Code) [-5]. '''Quirks:''' Sweet tooth [-1]; [i]really[/i] hates Greys [-1]; fascinated by the occult [-1]; addiction to caffeine [-1]. '''Wildcard Skills:''' Detective! 14 [+24]; Explosives! 14 [+24]; Guns! 11 [+24]; Paranormal! 15 [+36]; Science! 13 [+12]; Thief! 13 [+12]. '''Regular Skills:''' Area Knowledge (Earth) 16 [+4]; Expert Skill: Greys 14 [+4]; Games (Chess) 15 [+2]; Guns/TL7 (Pistols) 15 [+12]; Karate 14 [+12]; Leadership 16 [+8]; Mind Block 19 [+4]; Psychology (Practical) 20 [+16]; Research/TL7 20 [+24]; Soldier/TL7 14 [+4]; Swimming 13 [+2]; Throwing 12 [+4], Gesure-14 [1], Autohypnosis-16 [1], Driving (motorcycle)-11 [2], Driving (automobile)-11 [2], Observation-17 [1], Pilot (helicopter)-11 [2], Speed Reading-14 [2], '''Techniques:''' Disarming 15 [+2]; Jump Kick 14 [+5]; Kicking 14 [+3].
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