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==Templates== ===Ranger Template=== Rangers are highly trained individuals. Only one in ten thousand applicants become rangers. In addition to the training they receive they are also physically and psychologically evaluated. Starting ranger characters probably shouldn't have any of the following defects. Awkward, Conditional Ownership (for robots), Easily Distracted (Lv 2), No Arms, Owned by a Megacorp, Phobia, Recurring Nightmares. '''Attributes''' Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2) (Space Suit (minor), Blaster Pistol(minor), Healing Spray (lv1 healing 1/day/person)(minor), Tactical Body Armour (major), Other randomly selected minor x5, major x1) '''Skills''' Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation or Imperial criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one) '''Total 15CPs''' In addition they receive a badge of office, and groups of Rangers receive a spaceship (Own a Big Mecha level 4). ---- ===Independent Settler Template=== The Indy Settlers, aka Real Colonists, make up most of the inhabitants of the Treaty Zone. These people made the galaxy. The first-born of each generation take their parents spaceships, leave home and keep flying outwards until they find an empty planet and make it their own. Real Colonists founded 95% of the inhabited worlds in the milky way. Later, more civilized generations may grow soft, but the people on the edges of humanity are tough as nails. '''Stats''' Body +2, Mind +1 '''Attributes''' Damn Healthy (1), Highly Skilled (3), Organizational Ties (1) (Their home community), Personal Gear (2) Personal Gear includes thing like seed banks for food and medical plants, self growing geodesic domes, ground and air vehicles, communication devices, object replicators, specialist tool kits, saddles etc. [[Blue_Giant:Cygnans#Hogs|Hogs]] count as minor objects rather than flunkies. '''Skills''' Artisan (1), Biological Sciences (1), Computers (1), Electronics (1), Mechanics (1), Medical (1), Piloting (1), Wilderness Survival (1) Settlers will usually specialise in two skills vital to the community. '''Total 10CPs''' ---- ===Corporate Settler Template=== Corporate settlers are people from civilized worlds who want to start afresh in a new home and get themselves some of that colonial ruggedness. Corporate settlements are huge, industrialised operations with their own inbuilt bureaucracy, wage system and corporate culture. The upside is that after a few years loyalty, settlers generally have a high standard of living and good healthcare in a spacious apartment (possibly even a ranch). The downside is that corporations tend to (intentionally or not) micromanage peoples lives and throw up unnecessary restrictions. This template is an example of a settler on a planet where everything went well. Not all corporate settlers need this template. This is for skilled professionals only. '''Stats''' Mind +2 (Only the brightest and best are hired.) '''Attributes''' Highly Skilled (2), Organizational Ties (1) (the corporation, significant power), Unique Character Attribute - Wealth (1) '''Defects''' Owned by a Megacorp (1), Red Tape (1) '''Skills''' 20 skill points worth from Architecture, Biological Sciences, Business Management, Computers, Electronics, Law, Mechanical, Medical, Physical Sciences, Social Sciences. '''Total 5CPs''' ---- ===Oruc-Pang Template=== The Oruc-Pang are one of the larger civilizations in the galaxy, definitely the most spread out and number a little over a trillion people. They are fiercely independent nomads who wander space, rarely, if ever, landing on planets or space stations. The Oruc-Pang have a symbiotic relationship with settler colonies, the first thing settlers usually do is start trading goods and medicine for transport and communication. The Oruc-Pang vary wildly from region to region, but some things are true of all of them. '''Attributes''' Highly Skilled (2), Organizational Ties (1) (Oruc-Pang, significant power), Own a Big Mecha (1) ([[#Re-Entry Suit|Re-Entry Suit]]) '''Defects''' Marked (2)(Ornate clan tattoos on face), Phobia (1)(Being stranded on a planet OR agrophobia), Unique Character Defect (1)(Racism, Racists everywhere think the Oruc-Pang are a bunch of thievin', smugglin' murderin' pirates.) '''Skills''' Acrobatics(1)(Zero G), Electronics(1)(Sensors), Navigation(1), Piloting(2)(Spacecraft) '''Total 3CPs'''
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