Editing
City of Necromancers: Renewing Compacts & Treaties:Dreadhur
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Thief Moves=== Cunning 6/6 *'''Tricks of the Trade''' - Areas of expertise: '''stealth, poison, negotiation''' **When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. **When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. *'''Hide in shadows''' - When you ''are out of sight and remain quiet and still'', you may spend 1 cunning to go unnoticed until you act or until someone is right on top of you (whichever comes first). *'''Move Silently''' - When you ''sneak from one place to another'', name a destination within sight and roll +DEX: '''on a 10+''', you get there and take +1 forward against whomever failed to notice you; '''on a 7-9''', choose 1 from the list below; '''on a 6-''', mark Dexterity and the Judge makes a move. **They notice you before you get there, but you have the upper hand and take +1 forward **You have to stop when you’re only part way there, or else they’ll notice you **They notice you as soon as you reach your goal, and you take -1 forward *'''Pick Locks & Disarm traps''' - When you ''attempt to neutralize or circumvent a mechanical device with the proper tools'', roll +DEX: '''on a 10+''', you do it, as well as could be expected; '''on a 7-9''', you do it, but the Judge chooses 1 from the list below; '''on a 6-''', mark Dexterity and the Judge makes a move. **Your tampering attracts unwanted attention **It’ll work, but there’s a hitch (ask the Judge what) **You expend resources of the Judge’s choice (tools, ability points, etc.) *'''Purloin''' - When you ''surreptitiously swipe something out from under someone’s nose'', roll +DEX: '''on a 10+''', it’s yours, and they won’t notice until they look for it; '''on a 7-9''', it’s yours, but they notice it’s gone right away; on a '''6-''', mark Dexterity and the Judge makes a move. *'''Backstab''' - When you ''use a hand weapon to attack a surprised or defenseless target'', deal your damage and roll +DEX: '''on a 10+''', choose 2 from the list below; '''on a 7-9''', choose 1; '''on a 6-''', mark Dexterity and the Judge makes a move. **You deal your damage again **You slip immediately out of your target’s reach **You create an advantage—describe it, and the next person to exploit it takes +1 forward
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information