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Claymore High Daichi
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=== Special Moves === ==== Thrust Kick L2 ==== * Mobile (2 ranges) * Harry * Hard to evade :''A leaping side-kick used to close the distance or chase a mobile foe'' : QCF+K ==== Axe kick L2 ==== * knockdown (end of combo only) * easy to combo * increased damage (d6+1) :''A quick downward kick with the heel, capable of knocking down an unbalanced foe'' :Tap D, K ==== Spark Counter L2 ==== * Counter only (0) * Invincible (2) * Fast recovery :''Crackling electric arcs surround Daichi's body and shock anyone who gets too close'' :F B+LP+HP ==== Hand spring L2 ==== * reversal * reach * hits low :''When knocked down, Daichi catches himself on his palms and springs back at his opponent, aiming a two-footed kick at knee height'' : U+LP+LK ==== Lightning Fist L4 ==== * Accurate (3) * Increased damage - d6+1 * Improved Stun * Power up/extra control * Liability: No Combo :''Daichi charges his fist with electricity and unleashes it in a lightning-fast punch.'' :HCF+P ==== Ground Current L4 ==== * Launcher (4) * Spinning juggle * Reach * Liability: Slow recovery :''Daichi strikes the ground, channelling a burst of electricity through the earth which bursts under his opponent, knocking them into the air'' :FDP+P
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