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Cypress Kamran
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===Spells=== ''Memorized 3/3''<br> ''Specialist in the Plant and Astral sub-schools'' *'''Imbuement of Stick Servitors:''' the residue of you holding such a powerful spell as Create Wood Golem in your knowledge is that you can fashion small, simple figures out of sticks and command them to perform one simple task for you, on the order of dancing, fetching a cup of water, etc. *'''Maze''', L9 Abjuration/Astral/Correspondences spell | Range: Senses | Duration: Instant | Effect: 1 creature This spell transports one target you touch into an extraplanar maze. It takes them 2d10 Γ 10 minutes to find the exit if they roll equal to or less than their Intelligence score on a d20, and 3d6 hours if they do not. The exit leads them back to the exact place they were when affected by the spell. The maze is completely empty except for the target. *'''Create Wood Golem''', L9 Manipulation/Plants spell | Range: Touch | Duration: Permanent | Effect: 1 golem This spell turns a mass of wood into a golem that obeys your commands. Its level can be no higher than your own. You must shape the wood into a body before it can become a golem. *'''Uttering the Dread Name''', L3 Abjuration/Astral/Chaos spell | Range: None | Duration: 1 utterance | Effect: Caster only This spell allows you to properly speak the syllables of the Dread Name of Blind Chaos. Anyone who hears you uttering the Dread Name suffers 1d10 damage, and creatures not native to the current plane are driven back 1d6 feet per caster level. These creatures must also check for morale, as the Dread Name is a painful experience on a spiritual level, reminding them that they do not belong here. *'''Plant Growth''', L2 Alteration/Plants spell | Range: Senses | Duration: Until dispelled | Effect: 500 sq. ft per CL This spell causes plants that you can see, hear, or touch to grow at a fantastic rate. Their location becomes completely overgrown and impassable. *'''Radiant Beam''', L3 Evocation/Radiance spell | Range: 10' per CL | Duration: Instant | Effect: 5' wide beam This spell creates a beam of radiant light that deals 1d6 per caster level damage to all chaotic, evil, extraplanar, and undead creatures it touches. Other chaotic, evil, extraplanar, and undead creatures who can see the beam must save against their Dexterity or be blinded for 1 round.
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