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==== Safe In My Arms ==== Providing the Djinn is carrying a willing, living or potentially living being that being is immune to all damage, any damage that would affect the Djinn’s charge instead falls on the Djinn herself. Drawback: When affected by something that would normally affect only one person, the Djinn takes the blow like normal. However, something that affects both the Djinn and its charge simultaneously, such as an explosion or extreme temperatures, causes the Djinn to take damage for both people. Furthermore, the damage is calculated for the Djinn’s charge as normal, then transferred unmodified to the Djinn. An Ifrit carrying a child to safety in a burning building is immune to the fire itself but can’t apply its resistance to damage taken for the child. Cost: 1 Rukh, lasts for as long as the Djinn holds its charge. Supercharging: 1 Rukh adds two dice to any Stamina or Athletics roll used to take the charge to a place of safety. ===== Sidebar: What is alive?===== The World of Darkness is full of unique creatures and it is entirely feasible that a gaming troupe will come across a creature that forces them to ask “Is this alive, should this qualify for Safe in my arms?” Djinn is a game; its purpose is to entertain, not make profound philosophical arguments. If this situation occurs in your game, the correct response is “Whatever is more fun.” If your troupe prefers things to be a little more solidly defined, here are a couple of options:<br> If it can think it’s alive.<br> If it’s biological it’s alive.<br> As above but excluding beings explicitly defined as “Undead” such as ghosts.<br> ===== Refinements ===== (●) No one left behind: The Djinn can use Safe in my Arms for as many people as it is physically able to carry. It costs one extra Rukh per person and the Djinn must take everyone’s damage; otherwise the Working is as normal. (●●) To a Place of Safety: The Djinn may spend one Rukh to instinctively know the way to a place where they can safely take their charge. This power only deals with the immediate problem: carrying a starving homeless child on a frosty night will find somewhere warm with food. It will not find a loving childless family looking to adopt except by lucky coincidence.
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